Figured that out. Servers needed be updated to the new content system 
(installed using SteamCMD instead of HLDSUpdateTool). See: 
www.fortress-forever.com/forums/showthread.php?t=24284

But now Hammer is unable to compile maps (Can’t load filesystem_steam.dll), 
presumably because with the new content system, you’re meant to use .bat files 
instead of the Source SDK launcher. However, I’m unsure of how to set up those 
.bat files for a mod, as the .bat files are not included with the Steampipe 
version of Source SDK Base 2006 (none of the tools files are included, they 
still only exist in steamapps/<username>/sourcesdk/bin/ep1/bin).

From: Ryan Liptak 
Sent: Tuesday, October 15, 2013 7:47 PM
To: Discussion of Half-Life Programming 
Subject: Re: [hlcoders] Support for converting 3rd party Source mods to thenew 
content system
My mod based on Source SDK Base 2006 is now prompting people to update their 
Source SDK Base 2006 to the new content system, and after it finishes, they are 
getting “STEAM validation rejected” errors whenever they try to connect to 
dedicated servers. Listen servers work fine, the game runs fine, etc.

Any idea on what could be the cause, or what needs to be updated?

From: Jorge Rodriguez 
Sent: Sunday, October 13, 2013 8:53 AM
To: Discussion of Half-Life Programming 
Subject: Re: [hlcoders] Support for converting 3rd party Source mods to the new 
content system
Aw man, they keep getting my hopes up! :P




2013/10/12 Nicholas Hastings <psycho...@alliedmods.net>

  I believe that it's just for converting the sdk base if necessary when 
launching the mod.

  To get a game or mod distributed by Steam, you still need to go through 
Greenlight.


  -- 
  Nicholas Hastings
  AlliedMods.net






    Jorge Rodriguez
    Saturday, October 12, 2013 2:37 PM
    I saw this item in the last Steam client update changelog:

    http://store.steampowered.com/news/11597/


    Does anybody know what this is all about? I sure would love to be able to 
use the new content system to distribute my 3rd party Source mod :)


    -- 

    Jorge "Vino" Rodríguez
    [ Tw | Fb | G+ | Ht ]

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-- 

Jorge "Vino" Rodríguez
[ Tw | Fb | G+ | Ht ]



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