Hi all,

For a coop experiment I'm working on I need to implement some kind of
checkpoint system. I've been thinking about different ways of achieving
this, but the most obvious and ideal solution would be to just use the
save/restore system that's used in singleplayer. Is there anything that
prevents me from just not saving the clientside data that's normally in
saves and loading on the server? I have something separate in mind for
dealing with player entities. It seems like the mechanism is kinda similar
to the round end entity reset in CSS. Am I missing something super obvious?

Thanks
Victor
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