Hi all, For a coop experiment I'm working on I need to implement some kind of checkpoint system. I've been thinking about different ways of achieving this, but the most obvious and ideal solution would be to just use the save/restore system that's used in singleplayer. Is there anything that prevents me from just not saving the clientside data that's normally in saves and loading on the server? I have something separate in mind for dealing with player entities. It seems like the mechanism is kinda similar to the round end entity reset in CSS. Am I missing something super obvious?
Thanks Victor
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