Hi all,

I am trying to create a mod from Source Engine 2007 (Modify Half-Life 2:
Multiplayer).
I could compile everything ok, but when I run it, it started to complain
about missing files.
Ok I copied some of them at my source mod folder, but it always compains
about some
other missing file.

I suspect that there is a problem mounting Half-Life2: Multiplayer content,
but I don't
understand what am I missing here. What is a correct way to create a mod
from
HL2: DM? Anyone?


My gameinfo.txt:

"GameInfo"
{
    // This is what shows up in the 'Third Party Games' area of the Steam
games list.
    game                        "MyMod"
    title    "MyMod"                // Main Menu large Text
    title2    "deathmatch"    // Main Menu small text
    type                         multiplayer_only
//    type                         singleplayer_only

    hidden_maps
    {
        // Hide maps from the start server dialog
        "test_speakers"        1
        "test_hardware"        1
    }
    FileSystem
    {
        SteamAppId                218        // GCF for Source SDK Base 2007
        ToolsAppId                211        // Tools will load this (ie:
source SDK caches) to get things like materials\debug, materials\editor,
etc.
        AdditionalContentId 320 // HL2MP

        //Orange box sdk allows an extra appid to be defined here to mount
additional content. 240 is CounterStrike: Source
        //AdditionalContentId            240

        SearchPaths
        {
            Game                |gameinfo_path|.
            Game                |all_source_engine_paths|hl2mp

            //For the example above; if including 240, mount the cstrike
folder.
            //Game                |all_source_engine_paths|cstrike

            Game                |all_source_engine_paths|hl2
        }
    }
}
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