you must to prevent to have some null bones into the skeleton hierarchy, often time it comes from a bad habit when you are rigging the hips. ( null bones are bone without vertex influence )
Red 2013/11/29 <eric.br...@dnbrown.net> > I made some player models in blender, and many of them have problems as > ragdolls: It looks like some of the joints become disconnected, which > produces a stretching effect that's a little disturbing. If I $jointmerge > bones together, they will no longer stretch, but I can't do this for the > whole model since it would become a single rigid skeleton. > > Has anyone else had this problem? > > Any advice would be greatly appreciated--I'm a few weeks away from > releasing my mod, and fixing this bug would make a big difference. > > Thanks, > > Eric > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >
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