you must to prevent to have some null bones into the skeleton hierarchy,
often time it comes from a bad habit when you are rigging the hips. ( null
bones are bone without vertex influence )

Red


2013/11/29 <eric.br...@dnbrown.net>

> I made some player models in blender, and many of them have problems as
> ragdolls:  It looks like some of the joints become disconnected, which
> produces a stretching effect that's a little disturbing.  If I $jointmerge
> bones together, they will no longer stretch, but I can't do this for the
> whole model since it would become a single rigid skeleton.
>
> Has anyone else had this problem?
>
> Any advice would be greatly appreciated--I'm a few weeks away from
> releasing my mod, and fixing this bug would make a big difference.
>
> Thanks,
>
> Eric
>
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