For anyone else who has this issue, here's what the problem was (thanks to Red):
Some of my models had root bones that were associated with vertices. In the SMD files, it looked like this: 0 blender_implicit -1 1 root_bone -1 .... After re-rigging and re-animating one of my models so that the root_bone did not have any vertices attached, all of the ragdoll stretching problems disappeared :) Best, Eric On Tue, Dec 03, 2013 at 12:07:34PM +0100, fuZZ RedEyes wrote: > you must to prevent to have some null bones into the skeleton hierarchy, > often time it comes from a bad habit when you are rigging the hips. ( null > bones are bone without vertex influence ) > > Red > > > 2013/11/29 <eric.br...@dnbrown.net> > > > I made some player models in blender, and many of them have problems as > > ragdolls: It looks like some of the joints become disconnected, which > > produces a stretching effect that's a little disturbing. If I $jointmerge > > bones together, they will no longer stretch, but I can't do this for the > > whole model since it would become a single rigid skeleton. > > > > Has anyone else had this problem? > > > > Any advice would be greatly appreciated--I'm a few weeks away from > > releasing my mod, and fixing this bug would make a big difference. > > > > Thanks, > > > > Eric > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders