I've been chasing a bug for a few days. If I put an antlion and some
zombies in a room together, they start swinging at each other but nothing
connects. They can hit the player and cause knock back but no health loss.
This only occurred after porting to the 2013 engine after some update or
other broke my 2007 mod beyond repair. Melee attacks don't cause damage but
ranged attacks do.

I noticed that, for the zombie, if I change the value of the ConVar
sk_zombie_dmg_one_slash from it's default "0" to some higher number, hits
do connect. However, I noticed that the 2007 version
has sk_zombie_dmg_one_slash with a value of "0". I don't want to change
these ConVars manually because it only introduces more differences and,
more importantly, I don't know the default values of all of these
variables. I've diffed all files inheriting from zombie etc. down to
BaseEntity and didn't find anything I thought would cause this breakage.

Is there some new damage or ConVar system that could cause these breaks?
Where do these melee attacks load in the amount of damage they'll do?

Thanks
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to