Take a look at Steam\steamapps\common\Half-Life 2\hl2\cfg\skill.cfg

~~~~~
"Their heads are green, and their hands are blue,
      And they went to sea in a Sieve." - Edward Lear


On Wed, Dec 18, 2013 at 4:35 PM, Phlox Icon <phloxi...@gmail.com> wrote:

> I've been chasing a bug for a few days. If I put an antlion and some
> zombies in a room together, they start swinging at each other but nothing
> connects. They can hit the player and cause knock back but no health loss.
> This only occurred after porting to the 2013 engine after some update or
> other broke my 2007 mod beyond repair. Melee attacks don't cause damage but
> ranged attacks do.
>
> I noticed that, for the zombie, if I change the value of the ConVar
> sk_zombie_dmg_one_slash from it's default "0" to some higher number, hits
> do connect. However, I noticed that the 2007 version
> has sk_zombie_dmg_one_slash with a value of "0". I don't want to change
> these ConVars manually because it only introduces more differences and,
> more importantly, I don't know the default values of all of these
> variables. I've diffed all files inheriting from zombie etc. down to
> BaseEntity and didn't find anything I thought would cause this breakage.
>
> Is there some new damage or ConVar system that could cause these breaks?
> Where do these melee attacks load in the amount of damage they'll do?
>
> Thanks
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to