Take a look at Steam\steamapps\common\Half-Life 2\hl2\cfg\skill.cfg
~~~~~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear On Wed, Dec 18, 2013 at 4:35 PM, Phlox Icon <phloxi...@gmail.com> wrote: > I've been chasing a bug for a few days. If I put an antlion and some > zombies in a room together, they start swinging at each other but nothing > connects. They can hit the player and cause knock back but no health loss. > This only occurred after porting to the 2013 engine after some update or > other broke my 2007 mod beyond repair. Melee attacks don't cause damage but > ranged attacks do. > > I noticed that, for the zombie, if I change the value of the ConVar > sk_zombie_dmg_one_slash from it's default "0" to some higher number, hits > do connect. However, I noticed that the 2007 version > has sk_zombie_dmg_one_slash with a value of "0". I don't want to change > these ConVars manually because it only introduces more differences and, > more importantly, I don't know the default values of all of these > variables. I've diffed all files inheriting from zombie etc. down to > BaseEntity and didn't find anything I thought would cause this breakage. > > Is there some new damage or ConVar system that could cause these breaks? > Where do these melee attacks load in the amount of damage they'll do? > > Thanks > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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