Well, from what I’ve seen in the code so far, there are many ways to change 
collision behavior; you could use e.g. entity flags, entity physics flags or 
collision groups. I’m not sure which one provides the functionality you need, 
but I have just found out something that might help you a little bit further: a 
normal item, e.g. item_healthkit is blocked, while npc_grenade_frag can pass 
through the player clip.

You could take a look at grenade_frag.cpp and compare it with 
item_healthkit.cpp to see, which flags have been set.


Hope that helps

--Krzysztof






From: Foo Bar
Sent: ‎Friday‎, ‎18‎ ‎April‎, ‎2014 ‎20‎:‎18
To: hlcoders@list.valvesoftware.com





Hello,



I'm trying to work out how to allow CItem entities through a player clip in a 
map, but I can't quite work out how the item is blocked when it touches the 
clip.  




Can someone point me in the right direction?




Thanks




foo
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