use SetCollisionGroup() and pick something that won't collide with the player

From: wave....@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Fri, 18 Apr 2014 20:58:48 +0000
Subject: Re: [hlcoders] Letting items through a player clip







Well, from what I’ve seen in the code so far, there are many ways to change 
collision behavior; you could use e.g. entity flags, entity physics flags or 
collision groups. I’m not sure which one provides the functionality you need, 
but I have just found out something that might help you a little bit further: a 
normal item, e.g. item_healthkit is blocked, while npc_grenade_frag can pass 
through the player clip.You could take a look at grenade_frag.cpp and compare 
it with item_healthkit.cpp to see, which flags have been set.
Hope that helps--Krzysztof

From: Foo Bar
Sent: ‎Friday‎, ‎18‎ ‎April‎, ‎2014 ‎20‎:‎18
To: hlcoders@list.valvesoftware.com
Hello,
I'm trying to work out how to allow CItem entities through a player clip in a 
map, but I can't quite work out how the item is blocked when it touches the 
clip.  

Can someone point me in the right direction?
Thanks
foo





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