use SetCollisionGroup() and pick something that won't collide with the player
From: wave....@hotmail.com To: hlcoders@list.valvesoftware.com Date: Fri, 18 Apr 2014 20:58:48 +0000 Subject: Re: [hlcoders] Letting items through a player clip Well, from what I’ve seen in the code so far, there are many ways to change collision behavior; you could use e.g. entity flags, entity physics flags or collision groups. I’m not sure which one provides the functionality you need, but I have just found out something that might help you a little bit further: a normal item, e.g. item_healthkit is blocked, while npc_grenade_frag can pass through the player clip.You could take a look at grenade_frag.cpp and compare it with item_healthkit.cpp to see, which flags have been set. Hope that helps--Krzysztof From: Foo Bar Sent: Friday, 18 April, 2014 20:18 To: hlcoders@list.valvesoftware.com Hello, I'm trying to work out how to allow CItem entities through a player clip in a map, but I can't quite work out how the item is blocked when it touches the clip. Can someone point me in the right direction? Thanks foo _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
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