Is this problem still broken? I also cannot debug on vs2005 by directly starting hl2.exe with the -novid -allowdebug -steam -game "moddirectory" parameters.
The only way I can debug w/ vs2005 is to manually attach. I really hope this problem is fixed by now. On Sat, Oct 26, 2013 at 10:20 PM, Dexter Haslem <dexter.has...@gmail.com>wrote: > I am having the same exact problem launching externally with -game, > and havent figured it out so far. In the mean time I just added > -allowdebug -dev to the launch options in steam and created a desktop > shortcut. it sucks because you have to manually attach every debug > session in the meantime .. > > On Sat, Oct 26, 2013 at 5:47 PM, Giancarlo Rivas <giaym.m...@gmail.com> > wrote: > > Hi, I dusted off an old project and got it running last week, I got it to > > run from steam itself with release dlls, from vs2005's debug run as a > listen > > server (hl2.exe) with both types of dlls, and from vs2005's debug run as > a > > dedicated server which I had just installed using steamcmd, i finished > this > > about tuesday, I think there was a "this game needs to be converted to > the > > new format" thing with source sdk in the meantime, or around that time, > > din't pay much attention. > > > > Today I tried to run debug mode from vs2005 and was told the > > <username>/source sdk base folder no longer existed, and found it at > common. > > The mod was now missing some script files which I copied from the sdk > folder > > just to get done with it, and got it to launch... to a black screen (I > coud > > hear the main menu bgm and options onhover sounds, but the screen's just > > black). > > > > Running from steam wasn't better, the SRCDS wasn't reporting errors > though > > but its a separate install. Googling gave me a lot of noise, but I > managed > > to get the game to run again without complaining about missing files, > from > > Steam, not vs2005, which still has a black screen going and missing file > > reports. > > > > Did anyone have this issue and know a way to fix it? I have already set > all > > my source games to Steampipe beta. My debug config is: > >> C:\Steam\SteamApps\common\source sdk base\hl2.exe > >> -allowdebug -dev -sw -game "C:\Steam\SteamApps\SourceMods\mymod" > >> C:\Steam\steamapps\common\source sdk base > > > > My gameinfo has this data in the correct places: > > SteamAppId 215 > > ToolsAppId 211 > > Game |gameinfo_path|. > > Game hl2mp > > Game hl2 > > > > Im not sure how to see what steam is executing when I launch the mod from > > within it since that's apparently working, when I do create shortcut it > has > > a steam url instead of a exe command. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >
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