Is this problem still broken? I also cannot debug on vs2005 by directly
starting hl2.exe with the -novid -allowdebug -steam -game "moddirectory"
parameters.

The only way I can debug w/ vs2005 is to manually attach. I really hope
this problem is fixed by now.


On Sat, Oct 26, 2013 at 10:20 PM, Dexter Haslem <dexter.has...@gmail.com>wrote:

> I am having the same exact problem launching externally with -game,
> and havent figured it out so far. In the mean time I just added
> -allowdebug -dev to the launch options in steam and created a desktop
> shortcut. it sucks because you have to manually attach every debug
> session in the meantime ..
>
> On Sat, Oct 26, 2013 at 5:47 PM, Giancarlo Rivas <giaym.m...@gmail.com>
> wrote:
> > Hi, I dusted off an old project and got it running last week, I got it to
> > run from steam itself with release dlls, from vs2005's debug run as a
> listen
> > server (hl2.exe) with both types of dlls, and from vs2005's debug run as
> a
> > dedicated server which I had just installed using steamcmd, i finished
> this
> > about tuesday, I think there was a "this game needs to be converted to
> the
> > new format" thing with source sdk in the meantime, or around that time,
> > din't pay much attention.
> >
> > Today I tried to run debug mode from vs2005 and was told the
> > <username>/source sdk base folder no longer existed, and found it at
> common.
> > The mod was now missing some script files which I copied from the sdk
> folder
> > just to get done with it, and got it to launch... to a black screen (I
> coud
> > hear the main menu bgm and options onhover sounds, but the screen's just
> > black).
> >
> > Running from steam wasn't better, the SRCDS wasn't reporting errors
> though
> > but its a separate install. Googling gave me a lot of noise, but I
> managed
> > to get the game to run again without complaining about missing files,
> from
> > Steam, not vs2005, which still has a black screen going and missing file
> > reports.
> >
> > Did anyone have this issue and know a way to fix it? I have already set
> all
> > my source games to Steampipe beta. My debug config is:
> >> C:\Steam\SteamApps\common\source sdk base\hl2.exe
> >> -allowdebug -dev -sw -game  "C:\Steam\SteamApps\SourceMods\mymod"
> >> C:\Steam\steamapps\common\source sdk base
> >
> > My gameinfo has this data in the correct places:
> > SteamAppId 215
> > ToolsAppId 211
> > Game |gameinfo_path|.
> > Game hl2mp
> > Game hl2
> >
> > Im not sure how to see what steam is executing when I launch the mod from
> > within it since that's apparently working, when I do create shortcut it
> has
> > a steam url instead of a exe command.
> >
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> >
> >
>
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