If you are using the 2013 single player depot.. the ep2 content is still
there, so you don't need to do anything other than make sure it's
referenced.

if you're using the multiplayer one you will need to do some filesystem
hackery to try and mount the ep2 vpk's because they're in another folder.
Or make users manually copy from sp -> mp
or.. just use the single player version since it's identical other than
game code. the only issue might be the server browser, unless you can
override appid and stuff, then it wouldn't matter.

with old steam filesystem it was trivial. in the 2007 sdk, i added code to
auto-mount other game depots by simply entering the appid in the
gameinfo.txt
but that doesn't work with 2013, because of steampipe. actually, it doesn't
work in the 2007 sdk anymore either, now that everything is moved to
steampipe.




On Sat, May 31, 2014 at 6:24 AM, Foo Bar <fooba...@gmail.com> wrote:

> This gets to the crux of my question - the FAQ says you can use their IP,
> but if a player doesn't own the game that ships with those game assets the
> content would not be mountable.  The way around this would be to ship those
> assets in your own depot.
>
> I was specifically wondering if it's permissible to do this with ep2
> content out of the Single Player SDK but am curious if this would be the
> same case with other commercial games like cstrike and portal.
>
>
>
> On Fri, May 30, 2014 at 2:20 PM, Krzysztof Lesiak <wave....@hotmail.com>
> wrote:
>
>>  He doesn't have to, as far as I know. You just give gameinfo.txt the
>> AppID of the game you want the content of and the engine will load it, if
>> it's found on the user's hard drive.
>>  ------------------------------
>> From: Foo Bar <fooba...@gmail.com>
>> Sent: ‎30.‎05.‎2014 23:16
>> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
>> Subject: Re: [hlcoders] Using EP2 content from Single player SDK in a
>> multiplayer game
>>
>>  You can't put ep2, or other Valve content not part of the
>> multiplayer/single player installs into your own content depot?
>>
>>
>>
>>
>> On Fri, May 30, 2014 at 1:36 PM, Tony "omega" Sergi <omegal...@gmail.com>
>> wrote:
>>
>>  You can't include it directly, if it's not part of the depot.
>>  You need to come up with a way to mount the content, when the users own
>> the other games.
>>
>>
>>
>> On Sat, May 31, 2014 at 1:28 AM, Foo Bar <fooba...@gmail.com> wrote:
>>
>>  Thanks Jesse.
>>
>>  That page infers any Valve content could be distributed including
>> cstrike and portal.  I suddenly feel warm and fuzzy.
>>
>>
>>
>>  On May 30, 2014 9:00 AM, "Jesse Oak" <wazanato...@gmail.com> wrote:
>>
>> Yes it is fine. See the new FAQ
>> https://partner.steamgames.com/documentation/source_games
>> On May 30, 2014 10:42 AM, "Foo Bar" <fooba...@gmail.com> wrote:
>>
>> Does anyone know if its permissible to use to use the ep2 content from
>> Source SDK Base 2013 Singleplayer in a 2013 Multiplayer mod?
>>
>>  Seems like it should be, but I don't see specific terms saying that.
>>
>>
>>
>> _______________________________________________
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>>
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>>
>>
>>
>>
>>  --
>> -Tony
>>
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>
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>
>


-- 
-Tony
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