Hi list,

 

Some weird things are going on with the sound in our SDK 2013 MP based mod.
First, there is a map with a looped sound in it, the entity is placed in the
center of the map and can be heard everywhere (it's a small map and the
volume is high enough). Now, it sometimes happens that when I kill a bot,
this sound's origin jumps to the place where I currently am. It may jump to
its original position when the next round starts or stays there for a few
rounds. At times, not related to any kill, the sound also duplicates, so you
can hear it twice while the two "copies" are out of sync.

 

The second thing is that we got an announcer in the game, so there are
sounds which are played to every player. We loop through the players and use
UTIL_EmitSoundSuit in order to do so. The announcer received an overhaul
just recently, which also added multiple sounds for the same event, which
are set up as rndwave in the sound script. Since then I notice, that
whenever I stand close enough to another player, I can hear the announcer's
line, which is played to the other player. However, UTIL_EmitSoundSuit is
supposed to play a sound audible to the player itself, judging by the
function's comment.

 

Has anyone seen these issues?

 

Jan

 

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