Hi Jan,
regarding your first issue I can say that Source SDK Base 2007 has the
same issue. We had this issue in our Mod a couple of times a few weeks
before you posted your message. I have not yet investigated it though.
Ben
On 18.08.2014 16:07, Jan Hartung wrote:
Hi list,
Some weird things are going on with the sound in our SDK 2013 MP based
mod. First, there is a map with a looped sound in it, the entity is
placed in the center of the map and can be heard everywhere (it's a
small map and the volume is high enough). Now, it sometimes happens
that when I kill a bot, this sound's origin jumps to the place where I
currently am. It may jump to its original position when the next round
starts or stays there for a few rounds. At times, not related to any
kill, the sound also duplicates, so you can hear it twice while the
two "copies" are out of sync.
The second thing is that we got an announcer in the game, so there are
sounds which are played to every player. We loop through the players
and use UTIL_EmitSoundSuit in order to do so. The announcer received
an overhaul just recently, which also added multiple sounds for the
same event, which are set up as rndwave in the sound script. Since
then I notice, that whenever I stand close enough to another player, I
can hear the announcer's line, which is played to the other player.
However, UTIL_EmitSoundSuit is supposed to play a sound audible to the
player itself, judging by the function's comment.
Has anyone seen these issues?
Jan
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