Hi all,

With new HL2DM and TF2 updates my server plugin started to crash at console
command
completion. So I am trying to use Valve's new ConCommand implementation, to
be more precise,
I am implementing:
    virtual int CommandCompletionCallback( const char *pPartial,
      CUtlVector< CUtlString > &commands )

BUT I get undefined symbol g_pMemAlloc when linking.

Tried to #define NO_MALLOC_OVERRIDE, this fixes linking issue, but crash
still happends,
as ConCommand using CUtlVector< CUtlString > internally.

This happens on linux, didn't tried on Windows though.
Looks like I am not the only one who has the issue, check this thread:
http://www.facepunch.com/showthread.php?t=1423955&p=45951219

Any ideas???
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