Hi all, With new HL2DM and TF2 updates my server plugin started to crash at console command completion. So I am trying to use Valve's new ConCommand implementation, to be more precise, I am implementing: virtual int CommandCompletionCallback( const char *pPartial, CUtlVector< CUtlString > &commands )
BUT I get undefined symbol g_pMemAlloc when linking. Tried to #define NO_MALLOC_OVERRIDE, this fixes linking issue, but crash still happends, as ConCommand using CUtlVector< CUtlString > internally. This happens on linux, didn't tried on Windows though. Looks like I am not the only one who has the issue, check this thread: http://www.facepunch.com/showthread.php?t=1423955&p=45951219 Any ideas???
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