I figured out what was wrong. The Episodic projects (Client and Server) were also compiling. As they shared gameinterface.cpp (and other files), they were looking for the new .cpp files, but were not able to find them (I put the files in the server_hl2.vpc script, rather than server_base.vpc).
I've removed the two episodic projects, and it now works. On 11/14/14, 15:05, David Buckley wrote: > Hi, > > I'm following the tutorial given on the developer site here: > https://developer.valvesoftware.com/wiki/Save_Game_Files. > > I've followed it to the letter. Unfortunately, I'm getting LNK2019 > errors. I believe it can't find my implementation of the > GetMyBlockHandlerSaveRestoreBlockHandler() function, but I don't know > how to fix this. > > I tried putting the files in the src/game/shared directory (the same > place as the acheivement_saverestore files), and adding them to the > server_hl2.vpc VPC script. There seems to be something I'm missing. > > Can anyone help? > > Many thanks >
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