And I explained that these are the original versions. I have not touched the 
MOD since the last compile (waited 2 years for the graffiti) with the previous 
SDK. People have tested it. I also still have them compiled. :-)So the fact 
that "zips do not build with the orange box tools from 2012" does not uncover 
the problem.  They should.
If they REALLY don't, then there is some other problem and not the 
MAX_MAP_PLANES as those levels have not changed.Look at the file dates, for 
example.This is why I say that MAX_MAP_PLANES error is bullshit, now. The 
solution should not be modifying the levels by splitting them up into smaller 
chunks.
But anyway I decided now to try the "Proper" way of turning some into models 
hoping that brings the now too high MAX_MAP_PLANES count under the limit.Let's 
see if that works.
Thanks,Peter
Date: Wed, 29 Jul 2015 17:40:49 +0900
From: omegal...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Here's a challenge!

I'm still standing by what I said before, You either saved over top of your 
VMF's from 2012, and went over the limit again, or you lost your modified 
versions.
The vmf's in your zips do not build with the orange box tools from 2012, or the 
ones that released with the SDK in the end of 2007. let alone the binaries in 
the 2013 sdk.
So, the only way to really fix it, is to split your maps up into even smaller 
chunks, or just delete brushes (or make models for props instead of brushes, 
you could probably use one of the third party tools to do that.. for example: 
https://developer.valvesoftware.com/wiki/VMF_to_SMD (i've never used it, i 
don't know how well it works))

below is cropped output from what I told you months ago.
Begin Paste (this only includes the output from the 2012 version of vbsp fyi, 
but I had same issues with the other tools. The episode1 vbsp has even smaller 
MAX_MAP_PLANES ;))


All three of these VMF's give the exact same error.
With 2012 vbsp, 2007 vbsp, 2013 vbsp, CSGO's VBSP. none of them work.

06/23/2012  05:47 PM        16,065,220 hangover_00.vmf
06/23/2012  05:47 PM        16,065,220 hangover_00_386.vmf
01/08/2015  11:50 AM        16,072,948 hangover_00_387.vmf

                                                                                
                                                                                
 
D:\dev\Hangover\source_from_C_root\Hangover\mapsrc>vbsp -game 
d:\dev\hangover\steamapps_sourcemods\Hangover -?
Valve Software - vbsp.exe (Oct 31 2012)
VBSP: Unknown option "-?"

Command line: "vbsp" "-game" "d:\dev\hangover\steamapps_sourcemods\Hangover" 
"-?"

usage  : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test
<snip>


D:\dev\Hangover\source_from_C_root\Hangover\mapsrc>vbsp -game 
d:\dev\hangover\steamapps_sourcemods\Hangover hangover_00.vmf
Valve Software - vbsp.exe (Oct 31 2012)
8 threads
materialPath: d:\dev\hangover\steamapps_sourcemods\Hangover\materials
Loading D:\dev\Hangover\source_from_C_root\Hangover\mapsrc\hangover_00.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Brush 2088334: MAX_MAP_PLANES
Side 5
Texture: TOOLS/TOOLSNODRAW


On Wed, Jul 29, 2015 at 5:06 PM, Peter McKeown <pmckeown2...@hotmail.com> wrote:



Well, I'd like to try and help you. No promises on a solution, but I'll take a 
look at it.

From: purban...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Wed, 29 Jul 2015 09:24:01 +0200
Subject: Re: [hlcoders] Here's a challenge!




Yes, sorry.  I already received some ideas I am hoping will solve the problem, 
but I have some more important stuff to sort out before I can get back to the 
MOD.Since this will take some time, before release, I did not want to leave it 
online.
But if anybody is particularly interested to try it out than throw me a message 
and I'll gladly share it.
Br,PeterFrom: pmckeown2...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Tue, 28 Jul 2015 18:34:39 +0100
Subject: Re: [hlcoders] Here's a challenge!




Link is 404'ing, did  you delete the upload?

From: purban...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Tue, 28 Jul 2015 06:32:35 +0200
Subject: Re: [hlcoders] Here's a challenge!




Thank you Boncey.Probably not the problem, but I'll check those anyway.
Br,Peter

From: bon...@thewarpdimension.com
Date: Tue, 28 Jul 2015 01:31:40 +0000
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Here's a challenge!

Have you made sure that radius culling is off before compiling, as that only 
compiles your camera radius and can easily catch you off guard. Also make sure 
to realign your skyboxes to grid. (Click on them in 2D, Right Click -> Snap To 
Grid). Hope this helps!
On Sat, Jul 25, 2015 at 7:58 AM Peter Urbanics <purban...@hotmail.com> wrote:



Hi All,
Some of you might remember me previously asking for help in building my already 
finished MOD:http://www.moddb.com/mods/hangover
2 people volunteered at some point, to help but as the ancient Chinese saying 
goes: they both "disappeared like gray mule in the fog".
I packed up the whole thing: the version that now runs with the new SDK in 
Hammer but won't compile for some unknown reason, throwing up bullshit 
errors.Nothing has changed and these maps compiled with the old SDK about 2-3 
yeas ago.Please, anybody who think they have what it takes to compile a few 
levels, check it out and help figuring out what is 
missing:https://www.dropbox.com/s/ds39022nzw1ywf1/Hangover%20save%20-%202015%2001%2029.zip?dl=0unpack
 password is: "release_this_!!!"I would simply like to smack 4-5 graffiti onto 
some walls, build and release it, hoping some of the original watchers are 
still alive and would like to check it out.
Thanks in advance,Peter                                           
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-- 
-Tony



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