Yeah I found that out the hard way recently when bringing my mod to 2013. I
spend hours trying to figure out why it would crash on startup thinking I
had done something wrong.
Screw me for assuming the latest code branch would actually be compatible
with the released version.

On 8 September 2015 at 05:11, Nicholas Hastings <psycho...@alliedmods.net>
wrote:

> The last beta branch for the 2013 SDK, named "upcoming", still hasn't
> officially landed after however long its been (close to a year?).
>
> Additionally, any code changes between "upcoming" and "beta_test" have not
> yet been pushed to the source-sdk-2013 repository on GitHub, which could
> cause further incompatibilities with mods.
>
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
>
>
> Eric Smith <er...@valvesoftware.com>
> Monday, September 7, 2015 10:39 PM
> We've released a beta update for the Source SDK Base 2013 Multiplayer
> depot. The updated depots include several security fixes. The name for the
> beta branch is "beta_test". If you're running a game that depends on the
> Source SDK Base 2013 Multiplayer tool, please give the beta a try and
> report any problems. You can email me directly with any problems you find.
>
> * Clients can opt-in to the beta using the Betas tab of the Properties
> dialog for the Source SDK Base 2013 Multiplayer tool (select "beta_test" in
> the dropdown menu)
>
> * Dedicated servers can find information about how to use a beta here:
> https://developer.valvesoftware.com/wiki/SteamCMD
>
> We're also working on updates for Counter-Strike: Source, Day of Defeat:
> Source, and Half-Life 2: Deathmatch. We'll have more information about
> those soon.
>
> Thanks.
>
> -Eric
>
>
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