Things look solid using the beta_test branch in Anarchy Arcade so far. Should
we wait until it becomes the main branch before we push the update to users?
Thanks for the security fixes.
Elijah
From: John Schoenick <[email protected]>
To: Discussion of Half-Life Programming <[email protected]>
Sent: Tuesday, September 8, 2015 2:16 PM
Subject: Re: [hlcoders] [hlds_linux] Source SDK Base 2013 Multiplayer beta
release
We hear you -- we are currently working on updates to the github repository to
provide headers/libs compatible with the SourceSDK beta_test branch, after
which we hope to promote both to the main/official release.
Unfortunately the 'upcoming' builds suffered from some ABI breakage that
wasn't resolved in a timely manner -- in an ideal world the beta_test branch
will function against builds from the current main release as well, but we have
only done limited testing so far.
- John
From: Jan Hartung
Sent: Tuesday, September 08, 2015 10:14AM
To: 'Discussion Of Half-life Programming'
Subject: Re: [hlcoders] [hlds_linux] Source SDK Base 2013 Multiplayer beta
release
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second Nicholas and Tobias. Our team still has to replace some sounds but the
one major thing keeping us from releasing the mod’s new version is that we
cannot tell people that they’d have to opt into the „upcoming“ beta to be able
to play the game. People would install it and see it crash right away, then
maybe find the solution and ditch it because it’s too much work to opt into
that beta. Don’t get me wrong, it’s not actually too much work but people are
used to things working right out of the box. Jan Von:
[email protected]
[mailto:[email protected]] Im Auftrag von Tobias
Kammersgaard
Gesendet: Dienstag, 8. September 2015 09:54
An: Discussion of Half-Life Programming <[email protected]>
Betreff: Re: [hlcoders] [hlds_linux] Source SDK Base 2013 Multiplayer beta
release Yeah I found that out the hard way recently when bringing my mod to
2013. I spend hours trying to figure out why it would crash on startup thinking
I had done something wrong. Screw me for assuming the latest code branch
would actually be compatible with the released version. On 8 September
2015 at 05:11, Nicholas Hastings <[email protected]> wrote:
The last beta branch for the 2013 SDK, named "upcoming", still hasn't
officially landed after however long its been (close to a year?).
Additionally, any code changes between "upcoming" and "beta_test" have not yet
been pushed to the source-sdk-2013 repository on GitHub, which could cause
further incompatibilities with mods. --
Nicholas Hastings
AlliedMods.net
Eric Smith Monday, September 7, 2015 10:39 PM We've released a beta
update for the Source SDK Base 2013 Multiplayer depot. The updated depots
include several security fixes. The name for the beta branch is "beta_test". If
you're running a game that depends on the Source SDK Base 2013 Multiplayer
tool, please give the beta a try and report any problems. You can email me
directly with any problems you find.
* Clients can opt-in to the beta using the Betas tab of the Properties dialog
for the Source SDK Base 2013 Multiplayer tool (select "beta_test" in the
dropdown menu)
* Dedicated servers can find information about how to use a beta here:
https://developer.valvesoftware.com/wiki/SteamCMD
We're also working on updates for Counter-Strike: Source, Day of Defeat:
Source, and Half-Life 2: Deathmatch. We'll have more information about those
soon.
Thanks.
-Eric
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