1..32 is players because 0 is the static part of the map.

On Tue, Sep 6, 2016 at 12:14 PM Björn Stabel <[email protected]> wrote:

> Does it need to survive map changes and server restarts?
> If not, why go with the global ID instead of the userid?
>
> If you can only use arrays, you could use the player index (That's
> 0..32, 1..32 or something like that).
> But that thing gets re-used, so you can have a bit of a cleanup problem
> if you don't clean it up on all kinds of (dis)connects.
>
> Am 06.09.2016 um 13:47 schrieb Tom Schumann:
> > What's the best way of storing information against each player from in a
> > plugin? I'd like to store a ready state for each player but I'm not sure
> > how to uniquely index each player - Steam ID would probably be ideal but
> I
> > don't think this would work in LAN or for bots.
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