It doesn't need to survive map changes or server restarts, just for the duration of the round. I considered the player index but thought that disconnects would be an issue.
Where can I get the global ID? On 7 September 2016 at 04:22, Ben Lubar <ben.lu...@gmail.com> wrote: > 1..32 is players because 0 is the static part of the map. > > On Tue, Sep 6, 2016 at 12:14 PM Björn Stabel <stabel...@gmx.de> wrote: > > > Does it need to survive map changes and server restarts? > > If not, why go with the global ID instead of the userid? > > > > If you can only use arrays, you could use the player index (That's > > 0..32, 1..32 or something like that). > > But that thing gets re-used, so you can have a bit of a cleanup problem > > if you don't clean it up on all kinds of (dis)connects. > > > > Am 06.09.2016 um 13:47 schrieb Tom Schumann: > > > What's the best way of storing information against each player from in > a > > > plugin? I'd like to store a ready state for each player but I'm not > sure > > > how to uniquely index each player - Steam ID would probably be ideal > but > > I > > > don't think this would work in LAN or for bots. > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders