Is Half-Life 2 strictly a requirement anymore? I haven't done a whole lot with Source but I thought having the Source SDK Base installed was enough to run a mod (and I think it gives you all the Half-Life 2 content anyway).
On 21 March 2017 at 04:30, 3Turtles <3turt...@videotron.ca> wrote: > I asked this question months ago on Steamworks discussion board, but never > got a reply so i'm hoping someone at Valve sees it here: > > Our modification currently requires users to own Half-Life 2 before they > can download the mod and i'm totally understanding of this since the mod > uses Half-Life 2 content. We're currently in the process of developing a > major update and we were wondering; if we remove all valve created > Half-Life 2 models, textures and sounds could the Half-Life 2 requirement > be removed? I'm assuming yes since another mod (Neotokyo) doesn't have > Half-Life 2 as a requirement, despite them using some source content > (textures, models, sounds). > > Can someone who works at valve confirm this? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders