Ive played one i found on the net many months ago- the bots were obviously
in need of improvement, but it was a good change for a nights play.

Now we are getting more refined variations in AI and use, I was wondering
what ones are working for people experimenting adding them to TFC servers.
Ive not really studied the bot areas since the early ones were a bit of a
pain and needed tweaking/improving.

Ideally, they should be preconfigured- i have console access but am not
located with the hardware- our big cheese server admin will have to install
them, and hes incharge of the whole HL rack (and a few other game types, and
is prolly reading this, hi m8 :) ) and has limited time for specific special
setups for one mod or another.  Once its on its back over to me for setup
info- so preferably it should be an instal-and-forget type bot.

In the launch we have planned soon (20 TFCs estimated, basicly taking up
where Wireplay left off) Id like to include one as a bot server (variation
is needed to keep the game fresh).

A few questions tho.  Can mapcycles(or something) be configured to have bots
on some maps, and not others, or different numbers of bots on different
maps?

Can bots be set up so they kick in (UT style) when the player numbers drop
below level X (10 plrs say).  ie- if all human plyrs leave then thatll leave
10 bots on server- if theres 5 players, 5 bots would have dropped out - if
theres 15 players, none will be bots.

Finally, are any set up to mimic human behaviour by outputting random lines
of txt as speech into global chat? I doubt it, but i can ask- if not ill
email the idea to whoever you guys recommend is making the best one atm.

So what would you recommend to a bot n00b? Are there any worthy of public
net servers? Forget them for another 6 months perhaps?

Thanks a lot guys

Ad
[Mad Ad]


----- Original Message -----
From: "Military Police Officer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 13, 2001 8:41 PM
Subject: RE: Simplified.


>
> Here is my personal experience with hosting a Dedicated server:
>
> My server is based on a Home built box:
> 1) Mainboard
>             MSI 694D Mainboard (built in ATA 100)
> (http://www.msi.com.tw/products/mainboard/mainboard.php?model=MS-6321).
> 2)Processors
>             Dual Pent III 750.
> 3)Video Card
>             G-Force II MX 32meg.
> 4)Ram
>             384megs PC100 ram.
> 5)Hard Drives
>             Western Digital 30gig 7200 ATA 100 hard drive.
>             Western Digital 40gig 7200 ATA 100 hard drive (40gig houses
> server on its own 5 gig partition).
> 6)Bandwidth
>             MediaOne cable 256 upload residential bandwidth.(Ypsilanti)
> 7)Command Prompt
>             D:\HLServer\hlds.exe -game cstrike -port 27016 +map cs_assault
> +maxplayers 20.
>             D:\HLServer\hlds.exe -game cstrike -port 27016 +map de_dust
> +maxplayers 32 +localinfo mm_gamedll
>             podbot/podbot.dll
> 8)Operating System
>             Windows 2000 Pro Service Pack 2
> 9)Add On's
>             AdminMod v2.50e (http://www.adminmod.org)
>             PODBOT v2.5 (http://podbot.nuclearbox.com/)
>             ServerSpy v3.0.112
> http://www.goonsquad.net/serverspy/index.shtml
> 10) Important Note!
>             Video card and CPU juice is a major factor in running a server
> of anykind.
>
> General Notes:
>
> When running a server with a TNT2 ULTRA 32meg video card and a single Pent
> III 750 Proc it was hard to join my dedicated server. Without me joining
> server, CPU load at about 30%. If I joined dedicated server CPU load
jumped
> to 95-100% with lag over 9 players. TURNED OUT lag was NOT bandwidth but
CPU
> lag. Win 2k allows you to view the task manager on top of CS game as long
as
> TM was on screen prior to launching CS. When I switched to a G-Force 2
card
> CPU load dropped to about 70%. That's about a 30% CPU drop by changing the
> Video card. HUGE difference, but still got CPU lag spikes. Added 2nd Pent
> III 750 and now CPU load is a around 30%-60% Stable. That's with 12
PODBOTS
> with 100% skill and collective experience on, running 32 player map.
Server
> runs with 0 problems with 20 person dedicated server that I can join.
>
>
>
>
>
>
>
>
>
>
>
>
>


Reply via email to