Honestly, I'd be interested to find out why correct hitboxes would ever increase
CPU usage... Why does CS have this problem when no other Quake-based games
(including HL and HL mods besides CS) I can think of share in this weakness?
Eric (the Deacon remix)
http://www.firekite.com
> -----Original Message-----
> From: Nathan Woodcock [mailto:[EMAIL PROTECTED]]
> Sent: Friday, September 21, 2001 3:14 AM
> To: [EMAIL PROTECTED]
> Subject: Re: Higher CPU Usage for CS Servers
>
>
>
> On Thu, Sep 20, 2001 at 04:38:36PM -0700, Eric Smith wrote:
> >
> > Several Counter-Strike server administrators have reported seeing higher CPU
> > usage on their servers after updating to the latest version of
> > Counter-Strike (1.3). This increase in CPU usage is related to the fix for
> > the hitbox problems experienced in earlier versions of Counter-Strike.
> >
> > The blending the server must do to accurately reflect each player's position
> > and hitboxes has been reworked to be more accurate than it was in previous
> > versions. The trade-off for more accurate hitboxes is that the server must
> > do more work blending the models, hence the higher CPU usage.
>
>
> Eric, some warning would have been appreciated. It's thrown our
> boxes and setup into diasarray (we run 50 odd CS servers, and more again of
> normal HL). A CPU increase of 1/3rd is extremely high.
>
>