Not to flame, and this is totally off topic and my only email on the subject guaranteed, but you can tell the difference 75 and 100.
In fact you can see the difference between 100 and 150. It all depends on how fast the items on the screen are moving. I've seen up to 160 something and I can still see the frames as long as whatever is moving is moving really really fast, like in, say a driving sim at 225 mph. -Andrew D. -----Original Message----- From: Stan Hoeppner [mailto:[EMAIL PROTECTED]] Sent: Friday, October 05, 2001 4:18 PM To: [EMAIL PROTECTED] Subject: RE: [OT] netgraph--frame rate hit First, yes vsync is your friend. Anyone who runs without it is ignorant. 2nd, I'm running 75Hz refresh, and see no reason to change it to 100, as higher refresh rates proportinally decrease the life of a CRT as you go higher. 3rd, human eyes cannot distinguish between 100 and 75 Hz, thus there is really no reason for 100 Hz refresh. Last, that doesn't really answer my question, or help me at all. Getting my peak FPS to 100 still won't help the FPS drop to 37.5. The optimal performance for any game would be that your FPS stays at the same rate all the time. 75 FPS all the time is just as good as 100 FPS all the time. What I'm attempting to fix is the drop in FPS from peak to 37.5. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] > -----Original Message----- > From: Tony Mangialetto [mailto:[EMAIL PROTECTED]] > Sent: Friday, October 05, 2001 3:52 PM > To: [EMAIL PROTECTED] > Subject: RE: [OT] netgraph--frame rate hit > > > > Here's some framerate tips > > with opengl, turn on vsync, and set your monitor refresh rate > to say 100hz. > (You can use powerstrip if windows won't let you go over > 85hz) Then in HL > console type "fps_max 100" w/o the quotes. You should now > get up to 100 fps > in quiet locations. I don't think fps_max will go higher > then 100, though, > I could be wrong. > > -----Original Message----- > From: Stan Hoeppner [mailto:[EMAIL PROTECTED]] > Sent: Friday, October 05, 2001 3:44 PM > To: [EMAIL PROTECTED] > Subject: RE: [OT] netgraph--frame rate hit > > > > > > If you're running in OpenGL or D3D with net_graph 1/2, you're > > going to take > > a fairly severe frame rate hit. If you run with net_graph 3 > > it should run a > > lot better, without the pretty colors. > > I noticed this early on when I first started using net_graph. > I settled on > net_graph 3 because of the massive FPS hit using the > "graphically enabled" > net_graph modes... > > Speaking of FPS, any idea Erik what may cause the following? > My nVidia GF2 > MX PCI card gives either 75 FPS or 37.5 FPS, without anything > in between, > using OpenGL (I've never tried D3D). Eric Hall has a GF2 > Ultra AGP, and > said he noticed the same behavior. This seems very wierd to > me. It's like > full or half, no middle ground. I'm running W2K Pro SP2, > Nvidia ref drivers > version 12.41. It is viewpoint dependant. If I look in a > direction where > there are no players behind the foreground object, say the > rock wall beside > the APC in Militia, it is 75 FPS. If I then turn and look > 180 degrees the > other way, where there are player models on the other side of > the map, the > FPS drops to exactly 37.5. Wierd.... Any ideas? > > StanTheMan > TheHardwareFreak > www.hardwarefreak.devastation.cc > [EMAIL PROTECTED] > >

