Yes.
It does work for CS maps.
It can come in handy when you run custom maps.

----- Original Message -----
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 25, 2001 1:28 PM
Subject: Re: [hlds] cvars in mapcycle.txt???


> Actually, I'm not sure.  You would either have to give it a try or wait
for
> Valve to respond.
>
>
> HoundDawg-WWg-nC-
>
> World Wide Gaming Network
> http://hl.wwgaming.com/serving
>
> ----- Original Message -----
> From: "Ryan McCullough" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, October 25, 2001 10:11 AM
> Subject: RE: [hlds] cvars in mapcycle.txt???
>
>
> > does this work for cs maps as well?
> >
> > -----Original Message-----
> > From: HoundDawg [mailto:[EMAIL PROTECTED]]
> > Sent: Wednesday, October 24, 2001 5:48 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] cvars in mapcycle.txt???
> >
> >
> > // Instruction for using mapcycle.txt
> > // No, you can't change maxplayers on the server, but you can skip maps
> that
> > don't fit the current # of players
> > // If no suitable match is found anywhere in your mapcycle file, then
the
> > server just moves to the next map in the file anyway.
> > // Minplayers or maxplayers set to 0 mean don't restrict based on that
> > parameter.  You don't have to include minplayers or maxplayers if you
> > //  are not making a restriction.  They default to 0 if missing.
> > // You can list a file twice in the rotation now
> > // You can issue a command ( rather than setting key value pairs ) at
the
> > server console by bracketing it with a blank
> > //  key value: e.g., \mycommand\\
> > // minplayers and maxplayers are special tokens and are parsed and
removed
> > before the commands are executed
> > // Commands are executed just after the changelevel command occurs.
> > // Be sure to remove conflicting settings from any server.cfg or
> > listenserver.cfg files you use since those values will stomp
> > //  on the ones you set here
> > // The double quotes are necessary
> > // BTW, the old format will still work
> > // Here's an example for the first map
> > cz2 "\minplayers\6\maxplayers\32"
> > well "\minplayers\6\maxplayers\32"
> > badlands "\minplayers\6\maxplayers\32"
> > crossover2 "\minplayers\6\maxplayers\32"
> > rock2 "\minplayers\6\maxplayers\32"
> > hunted "\minplayers\10\maxplayers\32"
> > casbah  "\minplayers\6\maxplayers\32"
> > warpath "\minplayers\6\maxplayers\32"
> > avanti "\minplayers\6\maxplayers\32"
> > 2fort
> >
> >
> >
> > HoundDawg-WWg-nC-
> >
> > World Wide Gaming Network
> > http://hl.wwgaming.com/serving
> >
> > ----- Original Message -----
> > From: "Kristopher Volter" <[EMAIL PROTECTED]>
> > To: "HLDS Mailing List" <[EMAIL PROTECTED]>
> > Sent: Wednesday, October 24, 2001 5:33 PM
> > Subject: [hlds] cvars in mapcycle.txt???
> >
> >
> > > I know that there is a way to set server cvars in the mapcycle.txt
file,
> > > but I can't remember how to do it?  Could someone provide me with a
> clue?
> > :-)
> > >
> > > Digitally yours,
> > >
> > > Ketwyld the Hawk
> > > [EMAIL PROTECTED]
> > >
> > > HL DeathMatch - 64.35.57.141:27015
> > > HL OZ DM      - 64.35.57.169:27015
> > > HL TeamPlay   - 64.35.55.74:27015
> > >
> > > Quiquid latine dictum sit altum viditur.
> > > Si hoc legere scis, nimis eruditionis habes.
> > >
> > > _______________________________________________
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> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> > _______________________________________________
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> >
> >
>
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