Even in a 9x OS that server should be plenty fast enough for a 32-player
server... NT/Win2k/Linux would be much better, true.

Are you sure there aren't any network problems on your LAN?  Like mega
collisions or a bad NIC somewhere?  Check your hub and see if you see a lot
of collisions under load.  If not, try a bandwidth test (copying a large
file or something) and check the speed and collisions.  Also make sure the
server is on a 100Mbit switch, although 10Mbit is enough.  If all is well,
it's likely not your network.

I'm guessing it could be the network cause your server is pretty beefy.


-----Original Message-----
From: Wrath_of_Ace [mailto:[EMAIL PROTECTED]]
Sent: Saturday, November 03, 2001 4:07 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] how to reduce choke and loss on a LAN


Use windows 2000 or Windows XP Pro maybe Linux.

Dan
----- Original Message ----- 
From: Michael Ramirez 
To: [EMAIL PROTECTED] 
Sent: Saturday, November 03, 2001 8:45 AM
Subject: Re: [hlds] how to reduce choke and loss on a LAN


Server

Pentium IV 1.7 Ghz
512 Mb RAM DIMM
3com Ethernet Adapter
Windows 98 SE

Clients

PIII 1 Ghz
128 RAM DIMM
Ovislink Ethernet Adapter
SO Windows Millenium

NetWorking
Switch CNET 24 ports 10/100 Mbps

There are 32 Clients, we have problems when there are more than 6 clientes
concurrency on the server. When all 32 clients are logged on server all it's
ok, the loss, choke and lag came in when they are firing or jumping.

Thank you in advance.
----- Original Message ----- 
From: HoundDawg 
To: [EMAIL PROTECTED] 
Sent: Friday, November 02, 2001 7:47 AM
Subject: Re: [hlds] how to reduce choke and loss on a LAN


I would say that it's more of a network configuration issue than a HLDS
issue.  I'm sure there are ppl on the list that could help point out some
things.  Especially when it comes to the type of hub/switch you use (hint,
don't use a hub, get a switch).  What would help others out more, would be
for you to include more details about your LAN configuration and the type of
equipment used for the network connections as well as the OS types.


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

----- Original Message ----- 
From: Michael Ramirez 
To: [EMAIL PROTECTED] 
Sent: Friday, November 02, 2001 11:33 AM
Subject: [hlds] how to reduce choke and loss on a LAN


Hi

I want to know how to reduce on a lan server

choke


loss

Thanks
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