Hi everyone!
We are seeing a problem on our clan server that has been discussed here before, and I am having some trouble fixing it. Since we updated to the new build, a lot of people have noticed that the RED team in TFC on any map, is not taking damage like they should be. We tried yesterday afternoon to make sure it wasn't our imagination. A red, and a blue soldier, both 100/200 health/armor respectively, stood in front of each other and took turns shooting with the RPG. Over several tests, the RED soldier shot an average of 3 RPG's to a kill (blue death) and the BLUE soldier needed to shoot 7-8 RPG's to a kill (red death).... I remember seeing here, this same issue and everyone saying something about tfc_balance_scores and tfc_balance_teams. These were both set to a value of 1 (on). I changed them to 0 (off) and restarted the map. No change.... what am I missing here? Thanks a bunch, Rob PS- Eric and Viosys thanks a lot for the advice on clan match setup, but how the heck do I effect tfc_prematch 1 without having to restart?

