I think that only worked when one team had more players than the other..... or with points. But, I have noticed similar issues with this patch as well. I'll have to do some tests of my own I guess....
HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp ----- Original Message ----- From: "WCA CO- Ned Flanders" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, September 27, 2001 8:38 AM Subject: HELP!! Red team not dying! > > Hi everyone! > > We are seeing a problem on our clan server that has been discussed here > before, and I am having some trouble fixing it. Since we updated to the new > build, a lot of people have noticed that the RED team in TFC on any map, is > not taking damage like they should be. We tried yesterday afternoon to make > sure it wasn't our imagination. A red, and a blue soldier, both 100/200 > health/armor respectively, stood in front of each other and took turns > shooting with the RPG. Over several tests, the RED soldier shot an average > of 3 RPG's to a kill (blue death) and the BLUE soldier needed to shoot 7-8 > RPG's to a kill (red death).... > > I remember seeing here, this same issue and everyone saying something about > tfc_balance_scores and tfc_balance_teams. These were both set to a value of > 1 (on). I changed them to 0 (off) and restarted the map. No change.... what > am I missing here? > > Thanks a bunch, > > Rob > > PS- Eric and Viosys thanks a lot for the advice on clan match setup, but how > the heck do I effect tfc_prematch 1 without having to restart? > > > > >

