I think that only worked when one team had more players than the other.....
or with points.  But, I have noticed similar issues with this patch as well.
I'll have to do some tests of my own I guess....

HoundDawg
http://www.phpGamingSite.com
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----- Original Message -----
From: "WCA CO- Ned Flanders" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 27, 2001 8:38 AM
Subject: HELP!! Red team not dying!


>
> Hi everyone!
>
> We are seeing a problem on our clan server that has been discussed here
> before, and I am having some trouble fixing it. Since we updated to the
new
> build, a lot of people have noticed that the RED team in TFC on any map,
is
> not taking damage like they should be. We tried yesterday afternoon to
make
> sure it wasn't our imagination. A red, and a blue soldier, both 100/200
> health/armor respectively, stood in front of each other and took turns
> shooting with the RPG. Over several tests, the RED soldier shot an average
> of 3 RPG's to a kill (blue death) and the BLUE soldier needed to shoot 7-8
> RPG's to a kill (red death)....
>
> I remember seeing here, this same issue and everyone saying something
about
> tfc_balance_scores and tfc_balance_teams. These were both set to a value
of
> 1 (on). I changed them to 0 (off) and restarted the map. No change....
what
> am I missing here?
>
> Thanks a bunch,
>
> Rob
>
> PS- Eric and Viosys thanks a lot for the advice on clan match setup, but
how
> the heck do I effect tfc_prematch 1 without having to restart?
>
>
>
>
>


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