When will the non-delieverable messages gonna stop.
Dan ----- Original Message ----- From: "Stan Hoeppner" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 07, 2001 6:21 PM Subject: RE: Server problems > > I find it interesting that we haven't seen many of these Linksys problems on > the list recently... > > I remember not so far back we had at least 1 or 2 posts a week from Linksys > buyers. > > StanTheMan > TheHardwareFreak > www.hardwarefreak.devastation.cc > [EMAIL PROTECTED] > > > -----Original Message----- > > From: Lythium [mailto:[EMAIL PROTECTED]] > > Sent: Sunday, October 07, 2001 6:30 PM > > To: [EMAIL PROTECTED] > > Subject: RE: Server problems > > > > > > > > Another Linksys victim. Do yourself the biggest favor and > > get rid of it > > right away. Netgear is about the same price and beats the hell out of > > linksys(I've abused both extensively and the netgear is much > > faster and > > stable). Linksys is aware of the problem(it has been going > > on for about > > 2 yrs now that they've been out) and has no real solution > > yet. The tech > > I spoke with at Linksys explained how their routers flake out with > > fragmented and/or very large udp packets. Aside from this, no two are > > even the same. I was able to host without disconnects with the 1.34 > > firmware. Other's were not. All the newer firmwares either broke mine > > or barely worked. Goto www.practicallynetworked.com, they have the > > entire history of releases or just goto ftp.linksys.com and try out > > different versions until you find one that may work well for yours. I > > know several people who are doing great with the latest beta > > 1.39 and I > > know some that work fine with 1.33(there's been no continuity in how > > these routers work except for the fact that they really really suck). > > Make sure your disabling "block wan request" and don't put anything in > > dmz. Also, I have no idea why your forwarding all those > > ports when you > > only have the single inbound udp 27016 to deal with. > > > > Lythium > > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > > Sent: Sunday, October 07, 2001 7:11 PM > > To: [EMAIL PROTECTED] > > Subject: RE: Server problems > > > > > > > > Stan, > > > > I tried your suggestion -- there appear to be no errors when I > > use the internal private IP -- only on the public IP address. I have > > ports 27005-27030 open on the Linksys. Alternatively, I could get > > another IP from my provider and direct connect the server (no > > firewall)... I'm reluctant to do that, however, for obvious reasons... > > > > Thanks, > > > > John > > > > > > At 02:38 PM 10/7/2001 -0500, you wrote: > > > > > >First, test by connecting the clients directly to the > > internal private > > >IP of the server and see if you get the same errors. To do > > this, open > > >the game console on the client and enter: > > > > > >connect 192.168.1.3:27016 (or whatever the server's actual IP address > > >is) > > > > > >StanTheMan > > >TheHardwareFreak > > >www.hardwarefreak.devastation.cc [EMAIL PROTECTED] > > > > > >> -----Original Message----- > > >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > > >> Sent: Sunday, October 07, 2001 8:16 AM > > >> To: [EMAIL PROTECTED] > > >> Subject: Server problems > > >> > > >> > > >> > > >> I'm working on setting up an Internet server to play the > > DoD Mod for > > >> Half-Life. I am running HLDS.EXE on Win2K. The machine is an AMD > > >> Duron 850 with 256MB RAM, and an Intel 10/100 Card. The card is > > >> connected to a > > >> Linksys DSL router. > > >> > > >> On the router, I have opened ports 27005-27030 through to > > the server > > >> machine, bidirectionally, for both TCP and UDP. > > >> > > >> I start the HLDS.EXE prog with the following: -game dod > > -port 27016 > > >> +maxplayers 20 +map dod_sicily > > >> > > >> HLDS starts properly, and registers the server. When I launch the > > >> client, the server will appear in the "master list" and I can enter > > >> the game. > > >> > > >> However, my clients (including me, connected locally to > > the same hub > > >> as the > > >> server) repeated get booted out from the game with one of the > > >> following > > >> messages: > > >> > > >> CL_Parse_Version: Server protocol is 12283163 instead of 45 > > >> > > >> CL_EntityNum 1230 is an invalid number, CL_MAX_EDICTS is 1185 > > >> > > >> CL_ParseServerMessage: Illegible Server Message - svc_bad > > >> > > >> Host_Error DispatchUserMsg: Illegal User Message 237 > > >> > > >> > > >> sv_minrate is set to 1000 > > >> sv_maxrate is set to 6000 > > >> > > >> These sound to me like network errors, so I tested all the cables, > > >> the connections, and all the cards. Everything is working > > perfectly > > >> (the clients can connect to other servers flawlessly). > > Also, the box > > >> running the server can run the client and reliably connect to other > > >> internet-based servers. > > >> > > >> Additionally, I have tried this on three separate boxes, > > ranging from > > > > >> a P2-350 all the way up to a AMD Thunderbird 1.1GHz with the > > >> same results. > > >> The only thing in common with these boxes is the Linksys DSL > > >> router. I have > > >> not had any trouble with this router before, and when I > > >> connect to internet > > >> sites, downloads, etc, everything seems to work without issue. > > >> > > >> Any suggestions would be greatly appreciated! > > >> > > >> > > >> > > >> > > >> > > > > > > > > > > > > > > > > > >

