When will the non-delieverable messages gonna stop.

Dan
----- Original Message -----
From: "Stan Hoeppner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 07, 2001 6:21 PM
Subject: RE: Server problems


>
> I find it interesting that we haven't seen many of these Linksys problems
on
> the list recently...
>
> I remember not so far back we had at least 1 or 2 posts a week from
Linksys
> buyers.
>
> StanTheMan
> TheHardwareFreak
> www.hardwarefreak.devastation.cc
> [EMAIL PROTECTED]
>
> > -----Original Message-----
> > From: Lythium [mailto:[EMAIL PROTECTED]]
> > Sent: Sunday, October 07, 2001 6:30 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: Server problems
> >
> >
> >
> > Another Linksys victim.  Do yourself the biggest favor and
> > get rid of it
> > right away.  Netgear is about the same price and beats the hell out of
> > linksys(I've abused both extensively and the netgear is much
> > faster and
> > stable).  Linksys is aware of the problem(it has been going
> > on for about
> > 2 yrs now that they've been out) and has no real solution
> > yet.  The tech
> > I spoke with at Linksys explained how their routers flake out with
> > fragmented and/or very large udp packets.  Aside from this, no two are
> > even the same.  I was able to host without disconnects with the 1.34
> > firmware.  Other's were not. All the newer firmwares either broke mine
> > or barely worked.  Goto www.practicallynetworked.com, they have the
> > entire history of releases or just goto ftp.linksys.com and try out
> > different versions until you find one that may work well for yours.  I
> > know several people who are doing great with the latest beta
> > 1.39 and I
> > know some that work fine with 1.33(there's been no continuity in how
> > these routers work except for the fact that they really really suck).
> > Make sure your disabling "block wan request" and don't put anything in
> > dmz.  Also, I have no idea why your forwarding all those
> > ports when you
> > only have the single inbound udp 27016 to deal with.
> >
> > Lythium
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> > Sent: Sunday, October 07, 2001 7:11 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: Server problems
> >
> >
> >
> > Stan,
> >
> > I tried your suggestion -- there appear to be no errors when I
> > use the internal private IP -- only on the public IP address.  I have
> > ports 27005-27030 open on the Linksys. Alternatively, I could get
> > another IP from my provider and direct connect the server (no
> > firewall)... I'm reluctant to do that, however, for obvious reasons...
> >
> > Thanks,
> >
> > John
> >
> >
> > At 02:38 PM 10/7/2001 -0500, you wrote:
> > >
> > >First, test by connecting the clients directly to the
> > internal private
> > >IP of the server and see if you get the same errors.  To do
> > this, open
> > >the game console on the client and enter:
> > >
> > >connect 192.168.1.3:27016 (or whatever the server's actual IP address
> > >is)
> > >
> > >StanTheMan
> > >TheHardwareFreak
> > >www.hardwarefreak.devastation.cc [EMAIL PROTECTED]
> > >
> > >> -----Original Message-----
> > >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> > >> Sent: Sunday, October 07, 2001 8:16 AM
> > >> To: [EMAIL PROTECTED]
> > >> Subject: Server problems
> > >>
> > >>
> > >>
> > >> I'm working on setting up an Internet server to play the
> > DoD Mod for
> > >> Half-Life.  I am running HLDS.EXE on Win2K.  The machine is an AMD
> > >> Duron 850 with 256MB RAM, and an Intel 10/100 Card.  The card is
> > >> connected to a
> > >> Linksys DSL router.
> > >>
> > >> On the router, I have opened ports 27005-27030 through to
> > the server
> > >> machine, bidirectionally, for both TCP and UDP.
> > >>
> > >> I start the HLDS.EXE prog with the following:  -game dod
> > -port 27016
> > >> +maxplayers 20 +map dod_sicily
> > >>
> > >> HLDS starts properly, and registers the server.  When I launch the
> > >> client, the server will appear in the "master list" and I can enter
> > >> the game.
> > >>
> > >> However, my clients (including me, connected locally to
> > the same hub
> > >> as the
> > >> server) repeated get booted out from the game with one of the
> > >> following
> > >> messages:
> > >>
> > >> CL_Parse_Version: Server protocol is 12283163 instead of 45
> > >>
> > >> CL_EntityNum 1230 is an invalid number, CL_MAX_EDICTS is 1185
> > >>
> > >> CL_ParseServerMessage: Illegible Server Message - svc_bad
> > >>
> > >> Host_Error DispatchUserMsg: Illegal User Message 237
> > >>
> > >>
> > >> sv_minrate is set to 1000
> > >> sv_maxrate is set to 6000
> > >>
> > >> These sound to me like network errors, so I tested all the cables,
> > >> the connections, and all the cards.  Everything is working
> > perfectly
> > >> (the clients can connect to other servers flawlessly).
> > Also, the box
> > >> running the server can run the client and reliably connect to other
> > >> internet-based servers.
> > >>
> > >> Additionally, I have tried this on three separate boxes,
> > ranging from
> >
> > >> a P2-350 all the way up to a AMD Thunderbird 1.1GHz with the
> > >> same results.
> > >> The only thing in common with these boxes is the Linksys DSL
> > >> router. I have
> > >> not had any trouble with this router before, and when I
> > >> connect to internet
> > >> sites, downloads, etc, everything seems to work without issue.
> > >>
> > >> Any suggestions would be greatly appreciated!
> > >>
> > >>
> > >>
> > >>
> > >>
> > >
> > >
> > >
> >
> >
> >
>
>
>


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