If your games server is dedicated to game serving, why do you need a virus
scanner on it?  Are you unaware/uneducated as to the means by which viri and
worms propogate??

If the server is dedicated to game serving, and is behind a NATing firewall,
you don't have anything to worry about.  

UNLESS, you surf the web or run outlook or office on that server's console.
In this case, you're stupid, and are asking for trouble.

I know some guys on the list will take exception to this advice, as I'm not
spoon feeding you every possible configuration scenario, and the config
changes needed to secure the box.

If you're NATing at the server, or with a dedicated piece of hardware, be
sure you're not allowing NETBIOS traffic outbound, or inbound.  And lock all
ports to the server, only redirecting port 27015 (27016... and others if you
run multiple HLDS servers.)  If you lock all ports, you don't need to
specifically worry about NETBIOS, as it is port 139.  Just lock em all down,
and you're set.

If you're not doing other 'risky' console work on that machine, you don't
need to worry about viri and worms infecting that game server.

If it's not behind a firewall, just lock down all the ports except those
needed by HLDS.  If you weren't savvy enough to NOT install IIS5 during W2K
server setup, disable it now.  (Again, no need to worry here if the server
is behind a firewall that doesn't allow port 80 traffic to the game server).

StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED] 

> -----Original Message-----
> From: Ronnie Enriquez [mailto:[EMAIL PROTECTED]]
> Sent: Monday, October 15, 2001 3:36 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds] Re: Timeout During Map Changes
> 
> 
> Yo Check-it!
> 
> I finally figured out why my map changes are so slow.  I'm 
> running Win2k
> Server along with the latest version of McAfee NetShield + 
> newest DATs.
> Disabling the virus scanner did NOT fix the problem, but 
> shutting off the
> service altogether fixed the slow map changes.  Now my maps 
> change within 10
> seconds, compared to up to 1 minute while running NetShield.
> 
> Has anyone else run into this same NetShield issue?  If so, 
> do you have any
> resolutions to this problem?  These days, I really would hate 
> to run any
> type of server without a virus scanner.  Is a virus scanner 
> something I have
> to sacrifice in order to run CS?
> 
> BTW:  If I run Win2k Professional with McAfee VirusScan (not 
> NetShield),
> everything runs fine.
> 
> In addition, is Win2k Pro sufficient to run multiple CS 
> servers on 1 box?
> The reason why I run Win2k Server is because I was told that 
> Server has a
> more robust IP stack compared to Pro and is more reliable 
> overall in terms
> of stability and performance, especially when running 
> multiple instances of
> CS.  I'm not running any of it's additional services (DNS, DHCP, AD,
> etc...), just CS...
> 
> Any feedback is good feedback...
> 
> 
> -ronnie
> 
> 
> ----- Original Message -----
> From: Ryan McCullough
> To: [EMAIL PROTECTED]
> Sent: Tuesday, October 09, 2001 2:31 PM
> Subject: RE: Timeout During Map Changes
> 
> 
> This has been covered many times but I will give you some pointers.
> 
> It looks like you have fast drives. That was going to be my 
> first question.
> Next, it looks like you have plenty of ram so you shouldn't 
> be using the
> pagefile too much. The next thing I would suggest is to unpak 
> the files in
> your pak0.pak file. This can save alot of loading time.
> 
> Basically the thing that slows down map changes are your hard 
> disks, the pak
> file, and the map. Some maps take longer to load than others. Have you
> noticed problems on particular maps? I am told there are a 
> couple maps that
> are particularly easy to load(de_dust). You didn't mention if you are
> running any kind of raid?? It might help to run some type of 
> striping, or if
> you don't have too many maps you might be able to fit your hlserver
> directory on a ramdrive. This would make it alot faster.
> 
> -Ryan
> -----Original Message-----
> From: Ronnie Enriquez [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, October 09, 2001 1:55 PM
> To: [EMAIL PROTECTED]
> Subject: Timeout During Map Changes
> 
> 
> Hi Everyone!  I'm not sure if this was previously addressed or not....
> but...
> 
> In a nutshell, my CS server takes way too long to change 
> maps.  It is NOT
> because no one is pressing fire.  I'll be in the server 
> myself and will
> press fire to initiate the map change.  I know the map is 
> changing because i
> get a "flatline" on my netgraph.  It is NOT due to the 
> custom.hpk size.  It
> is 7k.  In addition, I have disabled uploads.
> 
> Sometimes, it can take up to 1 minute to change maps.  When 
> this happens,
> people have reported seeing the dreaded message:  "Warning:  
> Connection
> Problem..."  They will see this for a few seconds and will go 
> away.  When it
> goes away, they'll see the LOADING... message on the screen.  
> Then they will
> enter the new map.  Some people won't even get this far.  
> They'll just be
> dropped altogether.
> 
> When I do a manual changelevel, it takes even longer!  The 
> server does not
> crash during map change.  Since the server is co-lo'd at a 
> data center, I
> cannot physically see or hear if the HD is crunching away 
> during the delay
> period.  So I really don't know if there's anything happening 
> on the server
> end.
> 
> Bandwidth is not an issue.  There's plenty of it.  Also, some 
> people say
> that this is a known issue.  On the other hand, I've seen 
> plenty of other
> win32-based CS servers out that don't have this issue.  
> Anyone want to sell
> me a clue?
> 
> BTW:  Everything listed above has been done with a fresh new 
> install of the
> OS, HL, and CS.
> 
> My CS server is running on a fairly decent system:
> 
> ---Hardware---
> Pentium3 / 1GHz
> Asus CUSL2 Motherboard
> 768MB SDRAM
> Adaptec 2940UW SCSI Controller
> 2 x Seagate Barracudda 9.1GB UW-SCSI Drives
> 2 x IBM Deskstar 18GB UW-SCSI Drives
> 
> ---Software---
> Win2K Server SP2
> HLDS 4.1.0.8a
> Counter-Strike 1.3 Full
> 20 players
> 
> 
> 
> -ronnie
> 
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