This server will be use on a Tournament. LANServer for 10 players + 2 Hltv.
Max players 12.

This is de server.cfg, like CPL

mp_autokick 0
mp_autocrosshair 0
mp_autoteambalance 0
mp_buytime .25
mp_consistency 1
mp_c4timer 35
mp_fadetoblack 1
mp_falldamage 0
mp_flashlight 1
mp_forcecamera 3
mp_friendlyfire 1
mp_freezetime 10
mp_fraglimit 0
mp_hostagepenalty 0
mp_limitteams 6
mp_logfile 1
mp_logmessages 1
mp_logdetail 3
mp_maxrounds 15
mp_playerid 0
mp_roundtime 2.5
mp_startmoney 800
mp_timelimit 999
mp_tkpunish 0
mp_winlimit 0

sv_aim 0
sv_airaccelerate 10
sv_airmove 1
sv_allowdownload 0
sv_clienttrace 1.0
sv_clipmode 0
sv_allowupload 0
sv_cheats 0
sv_gravity 800
sv_maxrate 25000
sv_maxspeed 320
sv_maxupdaterate 101
sv_proxies 2
sys_ticrate 10000
decalfrequency 60
pausable 1
log on

decalfrequency 60
edgefriction 2
host_framerate 0

And the schortcurt -> hlds.exe -game cstrike -console -nomaster +sv_lan
1 -insecure +map de_dust2 +maxplayers 12

> Message: 2
> From: "Napier, Kevin" <[EMAIL PROTECTED]>
> To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
> Subject: RE: [hlds] RE: Server FPS 64
> Date: Wed, 19 May 2004 09:52:21 -0400
> Reply-To: [EMAIL PROTECTED]
>
> I belive it will listen to
> sys_ticrate 100  (my number may be off)
>
> -----Original Message-----
> From: Guilherme "rAGe AgAiNsT" Pagnozzi [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, May 19, 2004 9:48 AM
> To: [EMAIL PROTECTED]
> Subject: [hlds] RE: Server FPS 64
>
>
> When I start any multimedia software, like MSN, MediaPlayer fps server go
t=
> o
> 512. But in the other server fps go to 999.
> This will be a server for a Championship, and a don=B4t like to install
> Metamod and Hlds_boster, couse is the same effect. And the hitbox will be
> appear.
> I would like know how can I made fps o server 1 (p4 2.6HT 1ghz) reach
99fps=
> .
> :(
>
> thx
>
> > Message: 3
> > From: "Napier, Kevin" <[EMAIL PROTECTED]>
> > To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
> > Subject: RE: [hlds] Server FPS 64
> > Date: Tue, 18 May 2004 15:56:49 -0400
> > Reply-To: [EMAIL PROTECTED]
> >
> > It's a well known windows kernal vs motherboard combo issue.
> > I'll bet device manager\computer\shows a different kernel type on each
> box.
> >
> > acpi systems have a different default accuracy mmtimer clock in windows
> for
> > some reason.
> > As you noted, certain applications can force the systemtimer to a lower
> > value producing the higher frequency of 10 vs 15.  If you are really
> > intersted in the details search the online archieves of this list for
> > "multimedia timer" and I'm sure you'll get 100's of posts on the topic.
> >
> > http://www.gpsites.org/downloads/hldsmmtimer.zip if you want to play
with
> a=3D
> > n
> > app that will manlipulate this.
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> --__--__--
>
> Message: 3
> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: Re: [hlds] RE: Server FPS 64
> Date: Wed, 19 May 2004 07:20:39 -0700
> Reply-To: [EMAIL PROTECTED]
>
> I think he wants his server to go to 999 not 99 but due to ACPI (and some
> motherboards)
> the max it will reach is just a little over 512.
>
> that is with sys_ticrate 1000
>
> 2ms over 1ms render time is pretty insignificant.
>
> I suppose he can try and disable ACPI in BIOS but the gotcha is interrupt
> sharing is managed through that interface and it can cause problems if he
> has shared interrupts right now with ACPI on.
>
> qUiCkSiLvEr
>
> ----- Original Message -----
> From: Napier, Kevin
> To: '[EMAIL PROTECTED]'
> Sent: Wednesday, May 19, 2004 6:52 AM
> Subject: RE: [hlds] RE: Server FPS 64
>
> I belive it will listen to
> sys_ticrate 100  (my number may be off)
>
> -----Original Message-----
> From: Guilherme "rAGe AgAiNsT" Pagnozzi [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, May 19, 2004 9:48 AM
> To: [EMAIL PROTECTED]
> Subject: [hlds] RE: Server FPS 64
>
>
> When I start any multimedia software, like MSN, MediaPlayer fps server go
t=
> o
> 512. But in the other server fps go to 999.
> This will be a server for a Championship, and a don=B4t like to install
> Metamod and Hlds_boster, couse is the same effect. And the hitbox will be
> appear.
> I would like know how can I made fps o server 1 (p4 2.6HT 1ghz) reach
99fps=
> .
> :(
>
> thx
>
> > Message: 3
> > From: "Napier, Kevin" <[EMAIL PROTECTED]>
> > To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
> > Subject: RE: [hlds] Server FPS 64
> > Date: Tue, 18 May 2004 15:56:49 -0400
> > Reply-To: [EMAIL PROTECTED]
> >
> > It's a well known windows kernal vs motherboard combo issue.
> > I'll bet device manager\computer\shows a different kernel type on each
> box.
> >
> > acpi systems have a different default accuracy mmtimer clock in windows
> for
> > some reason.
> > As you noted, certain applications can force the systemtimer to a lower
> > value producing the higher frequency of 10 vs 15.  If you are really
> > intersted in the details search the online archieves of this list for
> > "multimedia timer" and I'm sure you'll get 100's of posts on the topic.
> >
> > http://www.gpsites.org/downloads/hldsmmtimer.zip if you want to play
with
> a=3D
> > n
> > app that will manlipulate this.
>
>
>
>
> --__--__--
>
> Message: 4
> Date: Wed, 19 May 2004 08:33:46 -0800
> From: m0gely <[EMAIL PROTECTED]>
> To:  [EMAIL PROTECTED]
> Subject: Re: [hlds] sv_downloadurl still unprotected
> Reply-To: [EMAIL PROTECTED]
>
> wiCk3D.de wrote:
> > "Also banner.gif is requested from
> > the webserver, but is never shown clientside."
> >
> > well i can see my banner...
>
> I can't see mine and it conforms to this:
>
> 3) OPTIONAL: To display a "banner image" to players that download
> content, place a 340x56 pixel image in the file <custom content
> directory>/gfx/banner.gif
>
> I put it there when I started looking at my error log file and notice it
> was being requested.  I thought, hey they fixed it.  I would like to
> know if you have done anything different.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
>
> --__--__--
>
> Message: 5
> From: "Matthew White" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: RE: [hlds] RE: Server FPS 64
> Date: Wed, 19 May 2004 17:34:07 +0100
> Reply-To: [EMAIL PROTECTED]
>
> I run sys_ticrate 1000 on my CS 1.5 32 player LAN server and it works
> perfectly with no problems. 500fps happily.
>
>
> Regards,
>
> Matt White
> [ [EMAIL PROTECTED] ]
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
> Sent: 19 May 2004 15:21
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] RE: Server FPS 64
>
> I think he wants his server to go to 999 not 99 but due to ACPI (and some
> motherboards)
> the max it will reach is just a little over 512.
>
> that is with sys_ticrate 1000
>
> 2ms over 1ms render time is pretty insignificant.
>
> I suppose he can try and disable ACPI in BIOS but the gotcha is interrupt
> sharing is managed through that interface and it can cause problems if he
> has shared interrupts right now with ACPI on.
>
> qUiCkSiLvEr
>
> ----- Original Message -----
> From: Napier, Kevin
> To: '[EMAIL PROTECTED]'
> Sent: Wednesday, May 19, 2004 6:52 AM
> Subject: RE: [hlds] RE: Server FPS 64
>
> I belive it will listen to
> sys_ticrate 100  (my number may be off)
>
> -----Original Message-----
> From: Guilherme "rAGe AgAiNsT" Pagnozzi [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, May 19, 2004 9:48 AM
> To: [EMAIL PROTECTED]
> Subject: [hlds] RE: Server FPS 64
>
>
> When I start any multimedia software, like MSN, MediaPlayer fps server go
t=
> o
> 512. But in the other server fps go to 999.
> This will be a server for a Championship, and a don=B4t like to install
> Metamod and Hlds_boster, couse is the same effect. And the hitbox will be
> appear.
> I would like know how can I made fps o server 1 (p4 2.6HT 1ghz) reach
99fps=
> .
> :(
>
> thx
>
> > Message: 3
> > From: "Napier, Kevin" <[EMAIL PROTECTED]>
> > To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
> > Subject: RE: [hlds] Server FPS 64
> > Date: Tue, 18 May 2004 15:56:49 -0400
> > Reply-To: [EMAIL PROTECTED]
> >
> > It's a well known windows kernal vs motherboard combo issue.
> > I'll bet device manager\computer\shows a different kernel type on each
> box.
> >
> > acpi systems have a different default accuracy mmtimer clock in windows
> for
> > some reason.
> > As you noted, certain applications can force the systemtimer to a lower
> > value producing the higher frequency of 10 vs 15.  If you are really
> > intersted in the details search the online archieves of this list for
> > "multimedia timer" and I'm sure you'll get 100's of posts on the topic.
> >
> > http://www.gpsites.org/downloads/hldsmmtimer.zip if you want to play
with
> a=3D
> > n
> > app that will manlipulate this.
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> --__--__--
>
> Message: 6
> Date: Wed, 19 May 2004 09:57:38 -0700 (PDT)
> From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Sv_downloadurl overviews?
> To: [EMAIL PROTECTED]
> Reply-To: [EMAIL PROTECTED]
>
> Speaking of making them... A few months ago I looked around and I was
> able to find very few tutorials on the net that tell how to create
> overviews. I started with something basic like cs_deagle5, but could
> not manage to get it to work. Do you know of or have a good, thorough
> tutorial Mogely?
>
>
> --- m0gely <[EMAIL PROTECTED]> wrote:
> > Rob wrote:
> > > I also hope that you would agree that sv_downloadurl is a
> > phenomenal asset
> > > for servers wanting to run custom content and also keep players on
> > there
> > > server providing that good .res files are included on the server.
> > This
> > > coupled with a good map vote system keeps our server hopping most
> > of the
> > > time.
> > >
> > > Thanks, m0gely
> >
> > Oh yeah, it's all good. :)  I have been going through all my maps
> > lately
> > and adding overviews to those that did't have them.  I just spent the
> > time to learn how to do it.  Once you have the binds set up it only
> > takes a couple minutes per map to make them.  Multi level maps take a
> > little bit more time as you are making more than one shot then
> > combining
> > them to get one good ovierview.
> >
> > I really wanted the maps on my server to have all the goodies.  I
> > just
> > bought some offsite web space and started using the sv_downloadurl
> > cvar.
> >   It's nice to be able to run the larger maps now and provide things
> > like overviews that weren't even around when alot of these maps were
> > made.  Anyway, I am rambling.
> >
> > --
> > - m0gely
> > http://quake2.telestream.com/
> > Q2 | Q3A | Counter-strike
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> --__--__--
>
> Message: 7
> Date: Wed, 19 May 2004 18:13:33 +0100
> From: John Beranek <[EMAIL PROTECTED]>
> Organization: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Sv_downloadurl overviews?
> Reply-To: [EMAIL PROTECTED]
>
> [EMAIL PROTECTED] wrote:
>
> > Speaking of making them... A few months ago I looked around and I was
> > able to find very few tutorials on the net that tell how to create
> > overviews. I started with something basic like cs_deagle5, but could
> > not manage to get it to work. Do you know of or have a good, thorough
> > tutorial Mogely?
>
> I just googled for "half-life map overview" for a laugh. The top 10 has
> at least 2 good, easy tutorials for producing overviews:
>
> http://cariad.co.za/twhl/tutorial.php?id=61
> http://www.stats.jolt.co.uk/index.php?page=overview.htm
>
> John (a list lurker)
>
> --
> John Beranek                         To generalise is to be an idiot.
> http://redux.org.uk/                                 -- William Blake
>
>
> --__--__--
>
> Message: 8
> From: "Napier, Kevin" <[EMAIL PROTECTED]>
> To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
> Subject: RE: [hlds] RE: Server FPS 64
> Date: Wed, 19 May 2004 13:26:15 -0400
> Reply-To: [EMAIL PROTECTED]
>
> here we go again.....
>
> ROFL.
>
>
> --__--__--
>
> Message: 9
> Date: Wed, 19 May 2004 11:06:36 -0700 (PDT)
> From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Sv_downloadurl overviews?
> To: [EMAIL PROTECTED]
> Reply-To: [EMAIL PROTECTED]
>
> Yah, I beleive the Jolt one is the one I followed for cs_deagle5 and
> just could not get it to work. I will try the other one.
>
> maybe its the map i'm trying to create it for?
>
> --- John Beranek <[EMAIL PROTECTED]> wrote:
> > [EMAIL PROTECTED] wrote:
> >
> > > Speaking of making them... A few months ago I looked around and I
> > was
> > > able to find very few tutorials on the net that tell how to create
> > > overviews. I started with something basic like cs_deagle5, but
> > could
> > > not manage to get it to work. Do you know of or have a good,
> > thorough
> > > tutorial Mogely?
> >
> > I just googled for "half-life map overview" for a laugh. The top 10
> > has
> > at least 2 good, easy tutorials for producing overviews:
> >
> > http://cariad.co.za/twhl/tutorial.php?id=61
> > http://www.stats.jolt.co.uk/index.php?page=overview.htm
> >
> > John (a list lurker)
> >
> > --
> > John Beranek                         To generalise is to be an idiot.
> > http://redux.org.uk/                                 -- William Blake
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> --__--__--
>
> Message: 10
> Date: Wed, 19 May 2004 14:09:20 -0800
> From: m0gely <[EMAIL PROTECTED]>
> To:  [EMAIL PROTECTED]
> Subject: Re: [hlds] Sv_downloadurl overviews?
> Reply-To: [EMAIL PROTECTED]
>
> John Beranek wrote:
> > http://cariad.co.za/twhl/tutorial.php?id=61
>
> "Take out any of the green lines that have invaded your shot. They will
> be visable if you leave them in."
>
> This is not true (unless it was in 1.4 and older).  The color green
> (0,255,0 - #00FF00) will be transparent in the overview in-game.  But
> this is a good guide.  Also they seam to give up easily on not telling
> you how to take a shot showing rooms under a roof or at different
> levels.  You just need to adjust the z-min value (see last link bottom
> of page).
>
> > http://www.stats.jolt.co.uk/index.php?page=overview.htm
>
> This guide wasn't as good.  Save as a tga then convert to a bmp?  Just
> use 'snapshot' instead of 'screenshot' and you will have the bmp.
>
> This guide isn't as pretty, but it has alot more info and a great
> bind/alias script to make this easier:
>
> http://www.slackiller.com/tommy14/overview.htm
>
> I am going to modify the script shown on that page when I have more time
> to play with it and end up making a tut of my own.  All these guide's
> have little tidbits that the other guides need.  It's kind of a
> complicated thing wen you first look into making these, but once you
> make one you see how easy it is.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
>
> --__--__--
>
> Message: 11
> Date: Thu, 20 May 2004 09:44:43 +1000 (EST)
> From: =?iso-8859-1?q?Privatteer?= <[EMAIL PROTECTED]>
> Subject: Re: [hlds] HLDSUpdateTool - Update all mods
> To: [EMAIL PROTECTED]
> Reply-To: [EMAIL PROTECTED]
>
> Create a bat file to run the updater in sequence for
> each version of mod you want to keep updated.
>
>
>
>
>
>  --- Entreri <[EMAIL PROTECTED]> wrote: > This is a
> multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Is there a way to use the HLDSUpdateTool to update
> > all mods at once?  I don't see anything in the
> > documentation about using anything like -game all or
> > any other wildcard.  I know that I can run it once
> > for each mod, but I'd like to do it all at once if
> > at all possible.  This way I can keep a fully
> > updated install of all mods in one place easily.
> > --
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view
> > the list archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> Find local movie times and trailers on Yahoo! Movies.
> http://au.movies.yahoo.com
>
>
> --__--__--
>
> Message: 12
> Date: Wed, 19 May 2004 18:51:06 -0700
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>,
> <[EMAIL PROTECTED]>
> Subject: [hlds] DoD v1.2 release
> Reply-To: [EMAIL PROTECTED]
>
> We have just released DoD v1.2 via Steam. This update requires a server
> restart. You can get the update by running the hldsupdatetool
> ("hldsupdatetool.exe" under win32 and "steam" under linux).
>
> The list of changes for this update can be viewed at:
> http://www.steampowered.com/platform/update_history/Day%20of%20Defeat.ht
> ml
>
>
> - Alfred
>
>
> --__--__--
>
> Message: 13
> From: "jon" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: RE: [hlds] DoD v1.2 release
> Date: Wed, 19 May 2004 21:30:44 -0500
> Reply-To: [EMAIL PROTECTED]
>
> I'm seeing higher usage than before.
>
> 90 players at 100% usage.
>
> Before the update I could get 100 and see around 70%.
>
> I'm using win2k3 on a dual xeon 2.8 w/ 2 gigs of ram.
>
> -Jon
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Alfred Reynolds
> > Sent: Wednesday, May 19, 2004 8:51 PM
> > To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
> > Subject: [hlds] DoD v1.2 release
> >
> > We have just released DoD v1.2 via Steam. This update
> > requires a server restart. You can get the update by running
> > the hldsupdatetool ("hldsupdatetool.exe" under win32 and
> > "steam" under linux).
> >
> > The list of changes for this update can be viewed at:
> > http://www.steampowered.com/platform/update_history/Day%20of%2
> 0Defeat.ht
> > ml
> >
> >
> > - Alfred
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --__--__--
>
> Message: 14
> From: "jon" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: RE: [hlds] DoD v1.2 release
> Date: Wed, 19 May 2004 21:35:54 -0500
> Reply-To: [EMAIL PROTECTED]
>
> Actually, I'm talking to other server owners (3 of the larger dod ones)
and
> they're all seeing the same thing.
>
> -Jon
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Alfred Reynolds
> > Sent: Wednesday, May 19, 2004 8:51 PM
> > To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
> > Subject: [hlds] DoD v1.2 release
> >
> > We have just released DoD v1.2 via Steam. This update
> > requires a server restart. You can get the update by running
> > the hldsupdatetool ("hldsupdatetool.exe" under win32 and
> > "steam" under linux).
> >
> > The list of changes for this update can be viewed at:
> > http://www.steampowered.com/platform/update_history/Day%20of%2
> > 0Defeat.ht
> > ml
> >
> >
> > - Alfred
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
>
> --__--__--
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> End of hlds Digest
>


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