This server will be use on a Tournament. LANServer for 10 players + 2 Hltv. Max players 12.
This is de server.cfg, like CPL mp_autokick 0 mp_autocrosshair 0 mp_autoteambalance 0 mp_buytime .25 mp_consistency 1 mp_c4timer 35 mp_fadetoblack 1 mp_falldamage 0 mp_flashlight 1 mp_forcecamera 3 mp_friendlyfire 1 mp_freezetime 10 mp_fraglimit 0 mp_hostagepenalty 0 mp_limitteams 6 mp_logfile 1 mp_logmessages 1 mp_logdetail 3 mp_maxrounds 15 mp_playerid 0 mp_roundtime 2.5 mp_startmoney 800 mp_timelimit 999 mp_tkpunish 0 mp_winlimit 0 sv_aim 0 sv_airaccelerate 10 sv_airmove 1 sv_allowdownload 0 sv_clienttrace 1.0 sv_clipmode 0 sv_allowupload 0 sv_cheats 0 sv_gravity 800 sv_maxrate 25000 sv_maxspeed 320 sv_maxupdaterate 101 sv_proxies 2 sys_ticrate 10000 decalfrequency 60 pausable 1 log on decalfrequency 60 edgefriction 2 host_framerate 0 And the schortcurt -> hlds.exe -game cstrike -console -nomaster +sv_lan 1 -insecure +map de_dust2 +maxplayers 12 > Message: 2 > From: "Napier, Kevin" <[EMAIL PROTECTED]> > To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]> > Subject: RE: [hlds] RE: Server FPS 64 > Date: Wed, 19 May 2004 09:52:21 -0400 > Reply-To: [EMAIL PROTECTED] > > I belive it will listen to > sys_ticrate 100 (my number may be off) > > -----Original Message----- > From: Guilherme "rAGe AgAiNsT" Pagnozzi [mailto:[EMAIL PROTECTED] > Sent: Wednesday, May 19, 2004 9:48 AM > To: [EMAIL PROTECTED] > Subject: [hlds] RE: Server FPS 64 > > > When I start any multimedia software, like MSN, MediaPlayer fps server go t= > o > 512. But in the other server fps go to 999. > This will be a server for a Championship, and a don=B4t like to install > Metamod and Hlds_boster, couse is the same effect. And the hitbox will be > appear. > I would like know how can I made fps o server 1 (p4 2.6HT 1ghz) reach 99fps= > . > :( > > thx > > > Message: 3 > > From: "Napier, Kevin" <[EMAIL PROTECTED]> > > To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]> > > Subject: RE: [hlds] Server FPS 64 > > Date: Tue, 18 May 2004 15:56:49 -0400 > > Reply-To: [EMAIL PROTECTED] > > > > It's a well known windows kernal vs motherboard combo issue. > > I'll bet device manager\computer\shows a different kernel type on each > box. > > > > acpi systems have a different default accuracy mmtimer clock in windows > for > > some reason. > > As you noted, certain applications can force the systemtimer to a lower > > value producing the higher frequency of 10 vs 15. If you are really > > intersted in the details search the online archieves of this list for > > "multimedia timer" and I'm sure you'll get 100's of posts on the topic. > > > > http://www.gpsites.org/downloads/hldsmmtimer.zip if you want to play with > a=3D > > n > > app that will manlipulate this. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > --__--__-- > > Message: 3 > From: "Kevin Ottalini" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: Re: [hlds] RE: Server FPS 64 > Date: Wed, 19 May 2004 07:20:39 -0700 > Reply-To: [EMAIL PROTECTED] > > I think he wants his server to go to 999 not 99 but due to ACPI (and some > motherboards) > the max it will reach is just a little over 512. > > that is with sys_ticrate 1000 > > 2ms over 1ms render time is pretty insignificant. > > I suppose he can try and disable ACPI in BIOS but the gotcha is interrupt > sharing is managed through that interface and it can cause problems if he > has shared interrupts right now with ACPI on. > > qUiCkSiLvEr > > ----- Original Message ----- > From: Napier, Kevin > To: '[EMAIL PROTECTED]' > Sent: Wednesday, May 19, 2004 6:52 AM > Subject: RE: [hlds] RE: Server FPS 64 > > I belive it will listen to > sys_ticrate 100 (my number may be off) > > -----Original Message----- > From: Guilherme "rAGe AgAiNsT" Pagnozzi [mailto:[EMAIL PROTECTED] > Sent: Wednesday, May 19, 2004 9:48 AM > To: [EMAIL PROTECTED] > Subject: [hlds] RE: Server FPS 64 > > > When I start any multimedia software, like MSN, MediaPlayer fps server go t= > o > 512. But in the other server fps go to 999. > This will be a server for a Championship, and a don=B4t like to install > Metamod and Hlds_boster, couse is the same effect. And the hitbox will be > appear. > I would like know how can I made fps o server 1 (p4 2.6HT 1ghz) reach 99fps= > . > :( > > thx > > > Message: 3 > > From: "Napier, Kevin" <[EMAIL PROTECTED]> > > To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]> > > Subject: RE: [hlds] Server FPS 64 > > Date: Tue, 18 May 2004 15:56:49 -0400 > > Reply-To: [EMAIL PROTECTED] > > > > It's a well known windows kernal vs motherboard combo issue. > > I'll bet device manager\computer\shows a different kernel type on each > box. > > > > acpi systems have a different default accuracy mmtimer clock in windows > for > > some reason. > > As you noted, certain applications can force the systemtimer to a lower > > value producing the higher frequency of 10 vs 15. If you are really > > intersted in the details search the online archieves of this list for > > "multimedia timer" and I'm sure you'll get 100's of posts on the topic. > > > > http://www.gpsites.org/downloads/hldsmmtimer.zip if you want to play with > a=3D > > n > > app that will manlipulate this. > > > > > --__--__-- > > Message: 4 > Date: Wed, 19 May 2004 08:33:46 -0800 > From: m0gely <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: Re: [hlds] sv_downloadurl still unprotected > Reply-To: [EMAIL PROTECTED] > > wiCk3D.de wrote: > > "Also banner.gif is requested from > > the webserver, but is never shown clientside." > > > > well i can see my banner... > > I can't see mine and it conforms to this: > > 3) OPTIONAL: To display a "banner image" to players that download > content, place a 340x56 pixel image in the file <custom content > directory>/gfx/banner.gif > > I put it there when I started looking at my error log file and notice it > was being requested. I thought, hey they fixed it. I would like to > know if you have done anything different. > > -- > - m0gely > http://quake2.telestream.com/ > Q2 | Q3A | Counter-strike > > > --__--__-- > > Message: 5 > From: "Matthew White" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: RE: [hlds] RE: Server FPS 64 > Date: Wed, 19 May 2004 17:34:07 +0100 > Reply-To: [EMAIL PROTECTED] > > I run sys_ticrate 1000 on my CS 1.5 32 player LAN server and it works > perfectly with no problems. 500fps happily. > > > Regards, > > Matt White > [ [EMAIL PROTECTED] ] > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini > Sent: 19 May 2004 15:21 > To: [EMAIL PROTECTED] > Subject: Re: [hlds] RE: Server FPS 64 > > I think he wants his server to go to 999 not 99 but due to ACPI (and some > motherboards) > the max it will reach is just a little over 512. > > that is with sys_ticrate 1000 > > 2ms over 1ms render time is pretty insignificant. > > I suppose he can try and disable ACPI in BIOS but the gotcha is interrupt > sharing is managed through that interface and it can cause problems if he > has shared interrupts right now with ACPI on. > > qUiCkSiLvEr > > ----- Original Message ----- > From: Napier, Kevin > To: '[EMAIL PROTECTED]' > Sent: Wednesday, May 19, 2004 6:52 AM > Subject: RE: [hlds] RE: Server FPS 64 > > I belive it will listen to > sys_ticrate 100 (my number may be off) > > -----Original Message----- > From: Guilherme "rAGe AgAiNsT" Pagnozzi [mailto:[EMAIL PROTECTED] > Sent: Wednesday, May 19, 2004 9:48 AM > To: [EMAIL PROTECTED] > Subject: [hlds] RE: Server FPS 64 > > > When I start any multimedia software, like MSN, MediaPlayer fps server go t= > o > 512. But in the other server fps go to 999. > This will be a server for a Championship, and a don=B4t like to install > Metamod and Hlds_boster, couse is the same effect. And the hitbox will be > appear. > I would like know how can I made fps o server 1 (p4 2.6HT 1ghz) reach 99fps= > . > :( > > thx > > > Message: 3 > > From: "Napier, Kevin" <[EMAIL PROTECTED]> > > To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]> > > Subject: RE: [hlds] Server FPS 64 > > Date: Tue, 18 May 2004 15:56:49 -0400 > > Reply-To: [EMAIL PROTECTED] > > > > It's a well known windows kernal vs motherboard combo issue. > > I'll bet device manager\computer\shows a different kernel type on each > box. > > > > acpi systems have a different default accuracy mmtimer clock in windows > for > > some reason. > > As you noted, certain applications can force the systemtimer to a lower > > value producing the higher frequency of 10 vs 15. If you are really > > intersted in the details search the online archieves of this list for > > "multimedia timer" and I'm sure you'll get 100's of posts on the topic. > > > > http://www.gpsites.org/downloads/hldsmmtimer.zip if you want to play with > a=3D > > n > > app that will manlipulate this. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > --__--__-- > > Message: 6 > Date: Wed, 19 May 2004 09:57:38 -0700 (PDT) > From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> > Subject: Re: [hlds] Sv_downloadurl overviews? > To: [EMAIL PROTECTED] > Reply-To: [EMAIL PROTECTED] > > Speaking of making them... A few months ago I looked around and I was > able to find very few tutorials on the net that tell how to create > overviews. I started with something basic like cs_deagle5, but could > not manage to get it to work. Do you know of or have a good, thorough > tutorial Mogely? > > > --- m0gely <[EMAIL PROTECTED]> wrote: > > Rob wrote: > > > I also hope that you would agree that sv_downloadurl is a > > phenomenal asset > > > for servers wanting to run custom content and also keep players on > > there > > > server providing that good .res files are included on the server. > > This > > > coupled with a good map vote system keeps our server hopping most > > of the > > > time. > > > > > > Thanks, m0gely > > > > Oh yeah, it's all good. :) I have been going through all my maps > > lately > > and adding overviews to those that did't have them. I just spent the > > time to learn how to do it. Once you have the binds set up it only > > takes a couple minutes per map to make them. Multi level maps take a > > little bit more time as you are making more than one shot then > > combining > > them to get one good ovierview. > > > > I really wanted the maps on my server to have all the goodies. I > > just > > bought some offsite web space and started using the sv_downloadurl > > cvar. > > It's nice to be able to run the larger maps now and provide things > > like overviews that weren't even around when alot of these maps were > > made. Anyway, I am rambling. > > > > -- > > - m0gely > > http://quake2.telestream.com/ > > Q2 | Q3A | Counter-strike > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > --__--__-- > > Message: 7 > Date: Wed, 19 May 2004 18:13:33 +0100 > From: John Beranek <[EMAIL PROTECTED]> > Organization: [EMAIL PROTECTED] > To: [EMAIL PROTECTED] > Subject: Re: [hlds] Sv_downloadurl overviews? > Reply-To: [EMAIL PROTECTED] > > [EMAIL PROTECTED] wrote: > > > Speaking of making them... A few months ago I looked around and I was > > able to find very few tutorials on the net that tell how to create > > overviews. I started with something basic like cs_deagle5, but could > > not manage to get it to work. Do you know of or have a good, thorough > > tutorial Mogely? > > I just googled for "half-life map overview" for a laugh. The top 10 has > at least 2 good, easy tutorials for producing overviews: > > http://cariad.co.za/twhl/tutorial.php?id=61 > http://www.stats.jolt.co.uk/index.php?page=overview.htm > > John (a list lurker) > > -- > John Beranek To generalise is to be an idiot. > http://redux.org.uk/ -- William Blake > > > --__--__-- > > Message: 8 > From: "Napier, Kevin" <[EMAIL PROTECTED]> > To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]> > Subject: RE: [hlds] RE: Server FPS 64 > Date: Wed, 19 May 2004 13:26:15 -0400 > Reply-To: [EMAIL PROTECTED] > > here we go again..... > > ROFL. > > > --__--__-- > > Message: 9 > Date: Wed, 19 May 2004 11:06:36 -0700 (PDT) > From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> > Subject: Re: [hlds] Sv_downloadurl overviews? > To: [EMAIL PROTECTED] > Reply-To: [EMAIL PROTECTED] > > Yah, I beleive the Jolt one is the one I followed for cs_deagle5 and > just could not get it to work. I will try the other one. > > maybe its the map i'm trying to create it for? > > --- John Beranek <[EMAIL PROTECTED]> wrote: > > [EMAIL PROTECTED] wrote: > > > > > Speaking of making them... A few months ago I looked around and I > > was > > > able to find very few tutorials on the net that tell how to create > > > overviews. I started with something basic like cs_deagle5, but > > could > > > not manage to get it to work. Do you know of or have a good, > > thorough > > > tutorial Mogely? > > > > I just googled for "half-life map overview" for a laugh. The top 10 > > has > > at least 2 good, easy tutorials for producing overviews: > > > > http://cariad.co.za/twhl/tutorial.php?id=61 > > http://www.stats.jolt.co.uk/index.php?page=overview.htm > > > > John (a list lurker) > > > > -- > > John Beranek To generalise is to be an idiot. > > http://redux.org.uk/ -- William Blake > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > --__--__-- > > Message: 10 > Date: Wed, 19 May 2004 14:09:20 -0800 > From: m0gely <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: Re: [hlds] Sv_downloadurl overviews? > Reply-To: [EMAIL PROTECTED] > > John Beranek wrote: > > http://cariad.co.za/twhl/tutorial.php?id=61 > > "Take out any of the green lines that have invaded your shot. They will > be visable if you leave them in." > > This is not true (unless it was in 1.4 and older). The color green > (0,255,0 - #00FF00) will be transparent in the overview in-game. But > this is a good guide. Also they seam to give up easily on not telling > you how to take a shot showing rooms under a roof or at different > levels. You just need to adjust the z-min value (see last link bottom > of page). > > > http://www.stats.jolt.co.uk/index.php?page=overview.htm > > This guide wasn't as good. Save as a tga then convert to a bmp? Just > use 'snapshot' instead of 'screenshot' and you will have the bmp. > > This guide isn't as pretty, but it has alot more info and a great > bind/alias script to make this easier: > > http://www.slackiller.com/tommy14/overview.htm > > I am going to modify the script shown on that page when I have more time > to play with it and end up making a tut of my own. All these guide's > have little tidbits that the other guides need. It's kind of a > complicated thing wen you first look into making these, but once you > make one you see how easy it is. > > -- > - m0gely > http://quake2.telestream.com/ > Q2 | Q3A | Counter-strike > > > --__--__-- > > Message: 11 > Date: Thu, 20 May 2004 09:44:43 +1000 (EST) > From: =?iso-8859-1?q?Privatteer?= <[EMAIL PROTECTED]> > Subject: Re: [hlds] HLDSUpdateTool - Update all mods > To: [EMAIL PROTECTED] > Reply-To: [EMAIL PROTECTED] > > Create a bat file to run the updater in sequence for > each version of mod you want to keep updated. > > > > > > --- Entreri <[EMAIL PROTECTED]> wrote: > This is a > multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Is there a way to use the HLDSUpdateTool to update > > all mods at once? I don't see anything in the > > documentation about using anything like -game all or > > any other wildcard. I know that I can run it once > > for each mod, but I'd like to do it all at once if > > at all possible. This way I can keep a fully > > updated install of all mods in one place easily. > > -- > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > Find local movie times and trailers on Yahoo! Movies. > http://au.movies.yahoo.com > > > --__--__-- > > Message: 12 > Date: Wed, 19 May 2004 18:51:06 -0700 > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]>, > <[EMAIL PROTECTED]> > Subject: [hlds] DoD v1.2 release > Reply-To: [EMAIL PROTECTED] > > We have just released DoD v1.2 via Steam. This update requires a server > restart. You can get the update by running the hldsupdatetool > ("hldsupdatetool.exe" under win32 and "steam" under linux). > > The list of changes for this update can be viewed at: > http://www.steampowered.com/platform/update_history/Day%20of%20Defeat.ht > ml > > > - Alfred > > > --__--__-- > > Message: 13 > From: "jon" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: RE: [hlds] DoD v1.2 release > Date: Wed, 19 May 2004 21:30:44 -0500 > Reply-To: [EMAIL PROTECTED] > > I'm seeing higher usage than before. > > 90 players at 100% usage. > > Before the update I could get 100 and see around 70%. > > I'm using win2k3 on a dual xeon 2.8 w/ 2 gigs of ram. > > -Jon > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Alfred Reynolds > > Sent: Wednesday, May 19, 2004 8:51 PM > > To: [EMAIL PROTECTED]; [EMAIL PROTECTED] > > Subject: [hlds] DoD v1.2 release > > > > We have just released DoD v1.2 via Steam. This update > > requires a server restart. You can get the update by running > > the hldsupdatetool ("hldsupdatetool.exe" under win32 and > > "steam" under linux). > > > > The list of changes for this update can be viewed at: > > http://www.steampowered.com/platform/update_history/Day%20of%2 > 0Defeat.ht > > ml > > > > > > - Alfred > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > --__--__-- > > Message: 14 > From: "jon" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: RE: [hlds] DoD v1.2 release > Date: Wed, 19 May 2004 21:35:54 -0500 > Reply-To: [EMAIL PROTECTED] > > Actually, I'm talking to other server owners (3 of the larger dod ones) and > they're all seeing the same thing. > > -Jon > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Alfred Reynolds > > Sent: Wednesday, May 19, 2004 8:51 PM > > To: [EMAIL PROTECTED]; [EMAIL PROTECTED] > > Subject: [hlds] DoD v1.2 release > > > > We have just released DoD v1.2 via Steam. This update > > requires a server restart. You can get the update by running > > the hldsupdatetool ("hldsupdatetool.exe" under win32 and > > "steam" under linux). > > > > The list of changes for this update can be viewed at: > > http://www.steampowered.com/platform/update_history/Day%20of%2 > > 0Defeat.ht > > ml > > > > > > - Alfred > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > --__--__-- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

