Our server uses the Win HL ping booster, which is a metamod plugin which
supposingly increases the pings on the server. It came setup like that when
we got the server, and we were always happy with it so didn't really play
with it or touch it.

However, I had a quick look at the config here, and noticed 2 commands that
I wasn't using in any of my configs :-

sys_ticrate 10000
host_framerate 0

So, I had a little play, disabled the ping booster and put these 2 commands
in my server.cfg. Looks like the end result is pretty much the same as the
ping booster, with the server fps about 500 or so. Commands we have (which
came with the server already like this) for the ping booster

booster_show_connmsg 1
booster_autofps 100
booster_minsleepms 3
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_mminc 2

Now I finally have an excuse to remove metamod completely from our server :)
(Its only used for matches anyway)

Regards,

Ryan Lewis
[EMAIL PROTECTED]


----- Original Message -----
From: "Guilherme "rAGe AgAiNsT" Pagnozzi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, May 20, 2004 11:18 AM
Subject: [hlds] RE: Server FPS 64


> This server will be use on a Tournament. LANServer for 10 players + 2
Hltv.
> Max players 12.
>
> This is de server.cfg, like CPL
>
> mp_autokick 0
> mp_autocrosshair 0
> mp_autoteambalance 0
> mp_buytime .25
> mp_consistency 1
> mp_c4timer 35
> mp_fadetoblack 1
> mp_falldamage 0
> mp_flashlight 1
> mp_forcecamera 3
> mp_friendlyfire 1
> mp_freezetime 10
> mp_fraglimit 0
> mp_hostagepenalty 0
> mp_limitteams 6
> mp_logfile 1
> mp_logmessages 1
> mp_logdetail 3
> mp_maxrounds 15
> mp_playerid 0
> mp_roundtime 2.5
> mp_startmoney 800
> mp_timelimit 999
> mp_tkpunish 0
> mp_winlimit 0
>
> sv_aim 0
> sv_airaccelerate 10
> sv_airmove 1
> sv_allowdownload 0
> sv_clienttrace 1.0
> sv_clipmode 0
> sv_allowupload 0
> sv_cheats 0
> sv_gravity 800
> sv_maxrate 25000
> sv_maxspeed 320
> sv_maxupdaterate 101
> sv_proxies 2
> sys_ticrate 10000
> decalfrequency 60
> pausable 1
> log on
>
> decalfrequency 60
> edgefriction 2
> host_framerate 0
>
> And the schortcurt -> hlds.exe -game cstrike -console -nomaster +sv_lan
> 1 -insecure +map de_dust2 +maxplayers 12
>
> > Message: 2
> > From: "Napier, Kevin" <[EMAIL PROTECTED]>
> > To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
> > Subject: RE: [hlds] RE: Server FPS 64
> > Date: Wed, 19 May 2004 09:52:21 -0400
> > Reply-To: [EMAIL PROTECTED]
> >
> > I belive it will listen to
> > sys_ticrate 100  (my number may be off)
> >
> > -----Original Message-----
> > From: Guilherme "rAGe AgAiNsT" Pagnozzi [mailto:[EMAIL PROTECTED]
> > Sent: Wednesday, May 19, 2004 9:48 AM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] RE: Server FPS 64
> >
> >
> > When I start any multimedia software, like MSN, MediaPlayer fps server
go
> t=
> > o
> > 512. But in the other server fps go to 999.
> > This will be a server for a Championship, and a don=B4t like to install
> > Metamod and Hlds_boster, couse is the same effect. And the hitbox will
be
> > appear.
> > I would like know how can I made fps o server 1 (p4 2.6HT 1ghz) reach
> 99fps=
> > .
> > :(
> >
> > thx
> >
> > > Message: 3
> > > From: "Napier, Kevin" <[EMAIL PROTECTED]>
> > > To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
> > > Subject: RE: [hlds] Server FPS 64
> > > Date: Tue, 18 May 2004 15:56:49 -0400
> > > Reply-To: [EMAIL PROTECTED]
> > >
> > > It's a well known windows kernal vs motherboard combo issue.
> > > I'll bet device manager\computer\shows a different kernel type on each
> > box.
> > >
> > > acpi systems have a different default accuracy mmtimer clock in
windows
> > for
> > > some reason.
> > > As you noted, certain applications can force the systemtimer to a
lower
> > > value producing the higher frequency of 10 vs 15.  If you are really
> > > intersted in the details search the online archieves of this list for
> > > "multimedia timer" and I'm sure you'll get 100's of posts on the
topic.
> > >
> > > http://www.gpsites.org/downloads/hldsmmtimer.zip if you want to play
> with
> > a=3D
> > > n
> > > app that will manlipulate this.
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > --__--__--
> >
> > Message: 3
> > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Subject: Re: [hlds] RE: Server FPS 64
> > Date: Wed, 19 May 2004 07:20:39 -0700
> > Reply-To: [EMAIL PROTECTED]
> >
> > I think he wants his server to go to 999 not 99 but due to ACPI (and
some
> > motherboards)
> > the max it will reach is just a little over 512.
> >
> > that is with sys_ticrate 1000
> >
> > 2ms over 1ms render time is pretty insignificant.
> >
> > I suppose he can try and disable ACPI in BIOS but the gotcha is
interrupt
> > sharing is managed through that interface and it can cause problems if
he
> > has shared interrupts right now with ACPI on.
> >
> > qUiCkSiLvEr
> >
> > ----- Original Message -----
> > From: Napier, Kevin
> > To: '[EMAIL PROTECTED]'
> > Sent: Wednesday, May 19, 2004 6:52 AM
> > Subject: RE: [hlds] RE: Server FPS 64
> >
> > I belive it will listen to
> > sys_ticrate 100  (my number may be off)
> >
> > -----Original Message-----
> > From: Guilherme "rAGe AgAiNsT" Pagnozzi [mailto:[EMAIL PROTECTED]
> > Sent: Wednesday, May 19, 2004 9:48 AM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] RE: Server FPS 64
> >
> >
> > When I start any multimedia software, like MSN, MediaPlayer fps server
go
> t=
> > o
> > 512. But in the other server fps go to 999.
> > This will be a server for a Championship, and a don=B4t like to install
> > Metamod and Hlds_boster, couse is the same effect. And the hitbox will
be
> > appear.
> > I would like know how can I made fps o server 1 (p4 2.6HT 1ghz) reach
> 99fps=
> > .
> > :(
> >
> > thx
> >
> > > Message: 3
> > > From: "Napier, Kevin" <[EMAIL PROTECTED]>
> > > To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
> > > Subject: RE: [hlds] Server FPS 64
> > > Date: Tue, 18 May 2004 15:56:49 -0400
> > > Reply-To: [EMAIL PROTECTED]
> > >
> > > It's a well known windows kernal vs motherboard combo issue.
> > > I'll bet device manager\computer\shows a different kernel type on each
> > box.
> > >
> > > acpi systems have a different default accuracy mmtimer clock in
windows
> > for
> > > some reason.
> > > As you noted, certain applications can force the systemtimer to a
lower
> > > value producing the higher frequency of 10 vs 15.  If you are really
> > > intersted in the details search the online archieves of this list for
> > > "multimedia timer" and I'm sure you'll get 100's of posts on the
topic.
> > >
> > > http://www.gpsites.org/downloads/hldsmmtimer.zip if you want to play
> with
> > a=3D
> > > n
> > > app that will manlipulate this.
> >
> >
> >
> >
> > --__--__--
> >
> > Message: 4
> > Date: Wed, 19 May 2004 08:33:46 -0800
> > From: m0gely <[EMAIL PROTECTED]>
> > To:  [EMAIL PROTECTED]
> > Subject: Re: [hlds] sv_downloadurl still unprotected
> > Reply-To: [EMAIL PROTECTED]
> >
> > wiCk3D.de wrote:
> > > "Also banner.gif is requested from
> > > the webserver, but is never shown clientside."
> > >
> > > well i can see my banner...
> >
> > I can't see mine and it conforms to this:
> >
> > 3) OPTIONAL: To display a "banner image" to players that download
> > content, place a 340x56 pixel image in the file <custom content
> > directory>/gfx/banner.gif
> >
> > I put it there when I started looking at my error log file and notice it
> > was being requested.  I thought, hey they fixed it.  I would like to
> > know if you have done anything different.
> >
> > --
> > - m0gely
> > http://quake2.telestream.com/
> > Q2 | Q3A | Counter-strike
> >
> >
> > --__--__--
> >
> > Message: 5
> > From: "Matthew White" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Subject: RE: [hlds] RE: Server FPS 64
> > Date: Wed, 19 May 2004 17:34:07 +0100
> > Reply-To: [EMAIL PROTECTED]
> >
> > I run sys_ticrate 1000 on my CS 1.5 32 player LAN server and it works
> > perfectly with no problems. 500fps happily.
> >
> >
> > Regards,
> >
> > Matt White
> > [ [EMAIL PROTECTED] ]
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
> > Sent: 19 May 2004 15:21
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] RE: Server FPS 64
> >
> > I think he wants his server to go to 999 not 99 but due to ACPI (and
some
> > motherboards)
> > the max it will reach is just a little over 512.
> >
> > that is with sys_ticrate 1000
> >
> > 2ms over 1ms render time is pretty insignificant.
> >
> > I suppose he can try and disable ACPI in BIOS but the gotcha is
interrupt
> > sharing is managed through that interface and it can cause problems if
he
> > has shared interrupts right now with ACPI on.
> >
> > qUiCkSiLvEr
> >
> > ----- Original Message -----
> > From: Napier, Kevin
> > To: '[EMAIL PROTECTED]'
> > Sent: Wednesday, May 19, 2004 6:52 AM
> > Subject: RE: [hlds] RE: Server FPS 64
> >
> > I belive it will listen to
> > sys_ticrate 100  (my number may be off)
> >
> > -----Original Message-----
> > From: Guilherme "rAGe AgAiNsT" Pagnozzi [mailto:[EMAIL PROTECTED]
> > Sent: Wednesday, May 19, 2004 9:48 AM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] RE: Server FPS 64
> >
> >
> > When I start any multimedia software, like MSN, MediaPlayer fps server
go
> t=
> > o
> > 512. But in the other server fps go to 999.
> > This will be a server for a Championship, and a don=B4t like to install
> > Metamod and Hlds_boster, couse is the same effect. And the hitbox will
be
> > appear.
> > I would like know how can I made fps o server 1 (p4 2.6HT 1ghz) reach
> 99fps=
> > .
> > :(
> >
> > thx
> >
> > > Message: 3
> > > From: "Napier, Kevin" <[EMAIL PROTECTED]>
> > > To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
> > > Subject: RE: [hlds] Server FPS 64
> > > Date: Tue, 18 May 2004 15:56:49 -0400
> > > Reply-To: [EMAIL PROTECTED]
> > >
> > > It's a well known windows kernal vs motherboard combo issue.
> > > I'll bet device manager\computer\shows a different kernel type on each
> > box.
> > >
> > > acpi systems have a different default accuracy mmtimer clock in
windows
> > for
> > > some reason.
> > > As you noted, certain applications can force the systemtimer to a
lower
> > > value producing the higher frequency of 10 vs 15.  If you are really
> > > intersted in the details search the online archieves of this list for
> > > "multimedia timer" and I'm sure you'll get 100's of posts on the
topic.
> > >
> > > http://www.gpsites.org/downloads/hldsmmtimer.zip if you want to play
> with
> > a=3D
> > > n
> > > app that will manlipulate this.
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > --__--__--
> >
> > Message: 6
> > Date: Wed, 19 May 2004 09:57:38 -0700 (PDT)
> > From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> > Subject: Re: [hlds] Sv_downloadurl overviews?
> > To: [EMAIL PROTECTED]
> > Reply-To: [EMAIL PROTECTED]
> >
> > Speaking of making them... A few months ago I looked around and I was
> > able to find very few tutorials on the net that tell how to create
> > overviews. I started with something basic like cs_deagle5, but could
> > not manage to get it to work. Do you know of or have a good, thorough
> > tutorial Mogely?
> >
> >
> > --- m0gely <[EMAIL PROTECTED]> wrote:
> > > Rob wrote:
> > > > I also hope that you would agree that sv_downloadurl is a
> > > phenomenal asset
> > > > for servers wanting to run custom content and also keep players on
> > > there
> > > > server providing that good .res files are included on the server.
> > > This
> > > > coupled with a good map vote system keeps our server hopping most
> > > of the
> > > > time.
> > > >
> > > > Thanks, m0gely
> > >
> > > Oh yeah, it's all good. :)  I have been going through all my maps
> > > lately
> > > and adding overviews to those that did't have them.  I just spent the
> > > time to learn how to do it.  Once you have the binds set up it only
> > > takes a couple minutes per map to make them.  Multi level maps take a
> > > little bit more time as you are making more than one shot then
> > > combining
> > > them to get one good ovierview.
> > >
> > > I really wanted the maps on my server to have all the goodies.  I
> > > just
> > > bought some offsite web space and started using the sv_downloadurl
> > > cvar.
> > >   It's nice to be able to run the larger maps now and provide things
> > > like overviews that weren't even around when alot of these maps were
> > > made.  Anyway, I am rambling.
> > >
> > > --
> > > - m0gely
> > > http://quake2.telestream.com/
> > > Q2 | Q3A | Counter-strike
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > --__--__--
> >
> > Message: 7
> > Date: Wed, 19 May 2004 18:13:33 +0100
> > From: John Beranek <[EMAIL PROTECTED]>
> > Organization: [EMAIL PROTECTED]
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] Sv_downloadurl overviews?
> > Reply-To: [EMAIL PROTECTED]
> >
> > [EMAIL PROTECTED] wrote:
> >
> > > Speaking of making them... A few months ago I looked around and I was
> > > able to find very few tutorials on the net that tell how to create
> > > overviews. I started with something basic like cs_deagle5, but could
> > > not manage to get it to work. Do you know of or have a good, thorough
> > > tutorial Mogely?
> >
> > I just googled for "half-life map overview" for a laugh. The top 10 has
> > at least 2 good, easy tutorials for producing overviews:
> >
> > http://cariad.co.za/twhl/tutorial.php?id=61
> > http://www.stats.jolt.co.uk/index.php?page=overview.htm
> >
> > John (a list lurker)
> >
> > --
> > John Beranek                         To generalise is to be an idiot.
> > http://redux.org.uk/                                 -- William Blake
> >
> >
> > --__--__--
> >
> > Message: 8
> > From: "Napier, Kevin" <[EMAIL PROTECTED]>
> > To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
> > Subject: RE: [hlds] RE: Server FPS 64
> > Date: Wed, 19 May 2004 13:26:15 -0400
> > Reply-To: [EMAIL PROTECTED]
> >
> > here we go again.....
> >
> > ROFL.
> >
> >
> > --__--__--
> >
> > Message: 9
> > Date: Wed, 19 May 2004 11:06:36 -0700 (PDT)
> > From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> > Subject: Re: [hlds] Sv_downloadurl overviews?
> > To: [EMAIL PROTECTED]
> > Reply-To: [EMAIL PROTECTED]
> >
> > Yah, I beleive the Jolt one is the one I followed for cs_deagle5 and
> > just could not get it to work. I will try the other one.
> >
> > maybe its the map i'm trying to create it for?
> >
> > --- John Beranek <[EMAIL PROTECTED]> wrote:
> > > [EMAIL PROTECTED] wrote:
> > >
> > > > Speaking of making them... A few months ago I looked around and I
> > > was
> > > > able to find very few tutorials on the net that tell how to create
> > > > overviews. I started with something basic like cs_deagle5, but
> > > could
> > > > not manage to get it to work. Do you know of or have a good,
> > > thorough
> > > > tutorial Mogely?
> > >
> > > I just googled for "half-life map overview" for a laugh. The top 10
> > > has
> > > at least 2 good, easy tutorials for producing overviews:
> > >
> > > http://cariad.co.za/twhl/tutorial.php?id=61
> > > http://www.stats.jolt.co.uk/index.php?page=overview.htm
> > >
> > > John (a list lurker)
> > >
> > > --
> > > John Beranek                         To generalise is to be an idiot.
> > > http://redux.org.uk/                                 -- William Blake
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > --__--__--
> >
> > Message: 10
> > Date: Wed, 19 May 2004 14:09:20 -0800
> > From: m0gely <[EMAIL PROTECTED]>
> > To:  [EMAIL PROTECTED]
> > Subject: Re: [hlds] Sv_downloadurl overviews?
> > Reply-To: [EMAIL PROTECTED]
> >
> > John Beranek wrote:
> > > http://cariad.co.za/twhl/tutorial.php?id=61
> >
> > "Take out any of the green lines that have invaded your shot. They will
> > be visable if you leave them in."
> >
> > This is not true (unless it was in 1.4 and older).  The color green
> > (0,255,0 - #00FF00) will be transparent in the overview in-game.  But
> > this is a good guide.  Also they seam to give up easily on not telling
> > you how to take a shot showing rooms under a roof or at different
> > levels.  You just need to adjust the z-min value (see last link bottom
> > of page).
> >
> > > http://www.stats.jolt.co.uk/index.php?page=overview.htm
> >
> > This guide wasn't as good.  Save as a tga then convert to a bmp?  Just
> > use 'snapshot' instead of 'screenshot' and you will have the bmp.
> >
> > This guide isn't as pretty, but it has alot more info and a great
> > bind/alias script to make this easier:
> >
> > http://www.slackiller.com/tommy14/overview.htm
> >
> > I am going to modify the script shown on that page when I have more time
> > to play with it and end up making a tut of my own.  All these guide's
> > have little tidbits that the other guides need.  It's kind of a
> > complicated thing wen you first look into making these, but once you
> > make one you see how easy it is.
> >
> > --
> > - m0gely
> > http://quake2.telestream.com/
> > Q2 | Q3A | Counter-strike
> >
> >
> > --__--__--
> >
> > Message: 11
> > Date: Thu, 20 May 2004 09:44:43 +1000 (EST)
> > From: =?iso-8859-1?q?Privatteer?= <[EMAIL PROTECTED]>
> > Subject: Re: [hlds] HLDSUpdateTool - Update all mods
> > To: [EMAIL PROTECTED]
> > Reply-To: [EMAIL PROTECTED]
> >
> > Create a bat file to run the updater in sequence for
> > each version of mod you want to keep updated.
> >
> >
> >
> >
> >
> >  --- Entreri <[EMAIL PROTECTED]> wrote: > This is a
> > multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Is there a way to use the HLDSUpdateTool to update
> > > all mods at once?  I don't see anything in the
> > > documentation about using anything like -game all or
> > > any other wildcard.  I know that I can run it once
> > > for each mod, but I'd like to do it all at once if
> > > at all possible.  This way I can keep a fully
> > > updated install of all mods in one place easily.
> > > --
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view
> > > the list archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > Find local movie times and trailers on Yahoo! Movies.
> > http://au.movies.yahoo.com
> >
> >
> > --__--__--
> >
> > Message: 12
> > Date: Wed, 19 May 2004 18:51:06 -0700
> > From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>,
> > <[EMAIL PROTECTED]>
> > Subject: [hlds] DoD v1.2 release
> > Reply-To: [EMAIL PROTECTED]
> >
> > We have just released DoD v1.2 via Steam. This update requires a server
> > restart. You can get the update by running the hldsupdatetool
> > ("hldsupdatetool.exe" under win32 and "steam" under linux).
> >
> > The list of changes for this update can be viewed at:
> > http://www.steampowered.com/platform/update_history/Day%20of%20Defeat.ht
> > ml
> >
> >
> > - Alfred
> >
> >
> > --__--__--
> >
> > Message: 13
> > From: "jon" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Subject: RE: [hlds] DoD v1.2 release
> > Date: Wed, 19 May 2004 21:30:44 -0500
> > Reply-To: [EMAIL PROTECTED]
> >
> > I'm seeing higher usage than before.
> >
> > 90 players at 100% usage.
> >
> > Before the update I could get 100 and see around 70%.
> >
> > I'm using win2k3 on a dual xeon 2.8 w/ 2 gigs of ram.
> >
> > -Jon
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > Alfred Reynolds
> > > Sent: Wednesday, May 19, 2004 8:51 PM
> > > To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
> > > Subject: [hlds] DoD v1.2 release
> > >
> > > We have just released DoD v1.2 via Steam. This update
> > > requires a server restart. You can get the update by running
> > > the hldsupdatetool ("hldsupdatetool.exe" under win32 and
> > > "steam" under linux).
> > >
> > > The list of changes for this update can be viewed at:
> > > http://www.steampowered.com/platform/update_history/Day%20of%2
> > 0Defeat.ht
> > > ml
> > >
> > >
> > > - Alfred
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > --__--__--
> >
> > Message: 14
> > From: "jon" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Subject: RE: [hlds] DoD v1.2 release
> > Date: Wed, 19 May 2004 21:35:54 -0500
> > Reply-To: [EMAIL PROTECTED]
> >
> > Actually, I'm talking to other server owners (3 of the larger dod ones)
> and
> > they're all seeing the same thing.
> >
> > -Jon
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > Alfred Reynolds
> > > Sent: Wednesday, May 19, 2004 8:51 PM
> > > To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
> > > Subject: [hlds] DoD v1.2 release
> > >
> > > We have just released DoD v1.2 via Steam. This update
> > > requires a server restart. You can get the update by running
> > > the hldsupdatetool ("hldsupdatetool.exe" under win32 and
> > > "steam" under linux).
> > >
> > > The list of changes for this update can be viewed at:
> > > http://www.steampowered.com/platform/update_history/Day%20of%2
> > > 0Defeat.ht
> > > ml
> > >
> > >
> > > - Alfred
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> >
> > --__--__--
> >
> > _______________________________________________
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> please visit:
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> >
> >
> >
> > End of hlds Digest
> >
>
>
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