it would be hard to speculate on why a OLD engine and OLD app would run
better on 64 bit when the programs have to be engineerd for 64 bit.. the
processes that make it faster just arent there.. and frankly they would have
to rewrite majority of server side code to make 64bit worth while.. ( look
at XP for instance.. they generally 3 versions HOME, PRO, and 64 bit ) or
atleast thats what came in my dev pack on completion of the project.

Josh
- I have a hp amd 64bit debugging system btw..
----- Original Message -----
From: "Steven Hartland" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, June 13, 2004 5:46 AM
Subject: Re: [hlds] HLDS64 For Windows ???


Indeed a total load of crap. Just finished testing ut2k4 on linux 64bit
and it is nothing to write home about. Performance is way below that
of the 32 bit exe and I wouldn't be surprised if that was the case for
hlds. Would have found out but I picked DOD to benchmark not
realising that it doesn't support 64 bit. Either way 64 bit support will
be no great loss so take the drama queen frock off and live with it.

    Steve / K
----- Original Message -----
From: "Kingsley Foreman"

> what a load of bollocks,
>
> only server other then CS that supports 64bit atm is UT2k4 afaik (I might
be
> wrong).
> and that is linux only. so I guess you are going to stop running every
game
> that is out atm.
> not to mention we are talking about a bit of software that isn't even out
> yet
>
> And has nothing to do with anti-trust.
> It isn't A MS product that only works on a MS platform



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