spartibus wrote:
I'm not sure, but I think it was fixed. Is this the bug that had to do with the 5x.xx set of nVidia drivers? Or the bug that was in CS 1.4 a long time ago?
From the link:
* Set gl_d3dflip 1 on clients to prevent see-through walls * with D3D and nVidia Detonator driver ver. 53.03
And pardon my m4d typing skillz. okugin = plugin.
-- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike
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