spartibus wrote:

I'm not sure, but I think it was fixed. Is this the bug that had to do
with the 5x.xx set of nVidia drivers? Or the bug that was in CS 1.4 a
long time ago?

From the link:

* Set gl_d3dflip 1 on clients to prevent see-through walls
* with D3D and nVidia Detonator driver ver. 53.03

And pardon my m4d typing skillz.  okugin = plugin.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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