Which begs the question, why did they change the max number players for CS:S?
I really was not aware that they have. But the anwser is probably because (lets hope to god) the hlds2 code was designed to properly support it, plus it's what the market wants. -----Original Message----- From: Whisper . [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 11, 2004 7:26 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] 32 Player Servers [ Converted text/html to text/plain ] The thing is, I have less HLDS processes, and I can have less players than my other settings, and still end up with a terrible user experience! Which is extremely annoying. As for defaults, the defaults are setup to suit the lowest common denominator, does anybody here who knows what the hell they are doing advocate the use of default settings if they are running servers from a proper data center which were created to cater to their broadband client base? Does anybody advocate using defaults unless you are forced to because you don't have the bandwidth or hardware which we do have plenty of in both cases? At least you confirmed what I knew before, is that as soon as you get past a certain level of player numbers per HLDS, you are stuffed. Which begs the question, why did they change the max number players for CS:S? 32 player servers are problematic enough as it is! ----Original Message Follows---- From: "Napier, Kevin" <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]> Subject: RE: [hlds] 32 Player Servers Date: Wed, 11 Aug 2004 18:58:50 -0400 Whisper, there are many people who run multple 32 player servers on that type of config without serious issues. You may want to try splitting your 2*32 instances to different cpu's, and make sure your server nic's handle there own processing, though I'm sure you probably have already addressed that. You simply thought can't expect to run 4*32's of cs with max settings you listed. It almost sounds to me like the closer to valves defaults you go the less you have a problem, imagine that. I imagine valve tests things with default, or near default settings. But in general, yes hlds has always had some issues above the 24ish player mark, always has, always will to some degree. As for the future nobody knows. "Stupid me, not Logarithmic, exponential!" .. ahhh we knew what you meant! :-) -----Original Message----- From: Whisper . [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 11, 2004 6:39 PM To: [EMAIL PROTECTED] Subject: [hlds] 32 Player Servers [ Converted text/html to text/plain ] Has Valve ever answered why you cannot run 32 player HLDS easily? How many of you have had experience running 32 player servers? Is your experience the same as mine? Setup: Dual 3GHz Xeon with 2GB of RAM and Windows 2000 (All our CS servers are either Dual 2.8's or Dual 3.0's with 2GB or RAM and Windows 2000 and Windows HLDS) Server Settings: sv_maxrate 20000 sv_maxupdaterate 100 sys_ticrate 1000 Metamod, AMX Mod-X, United Admins Ping Booster (Default Settings) We can easily run 8 * 12 player servers or 6 * 18 even on Aztec, no lag problems no nothing. It works great so long as the network doesn't have any problems, which is rare. Trying to run those settings on that hardware with even just 2 * 32 player servers = worst playing experience ever (well almost) because the CPU usage increases at a logorithmic rate for every player that joins over the 20-22 player mark! The only way to fix it is to halve the sv_maxrate & sv_maxupdaterate and sys_tic back to default and no ping booster at which point we can run 4 * 32 on the one box pretty easily! So far nobody has been able to explain why or at least I have not seen an explanation why, and either nobody else runs 32 player servers or at least nobody who does will reply. So 1) What is the deal with 32 player HLDS'? 2) If this is what the current HLDS is like, whats it going to be like for 40 player HLDS for CS:S? Im not holding out much hope, unless any of you have some Quad Xeons out there and CS:S is multi-threaded and setup to run on multiple CPU's! Does Valve actually test their shit out with anything but default settings? Where default settings equals catering to the lowest common denominator, which is not what you really care about when you setup a gaming service that is meant to cater for broadband users and to attract broadband users to your ISP! ---------------------------------------------------------------------------- -- Is your PC infected? 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