Drop the sv_maxupdaterate 100 to 30 and you'll be just fine :D

Joachim Sedell
Rapid Response Engineer - Platforms
EMEA Global Technical Support Centre
Microsoft Product Support Services





-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper .
Sent: den 12 augusti 2004 00:39
To: [EMAIL PROTECTED]
Subject: [hlds] 32 Player Servers

[ Converted text/html to text/plain ]
Has Valve ever answered why you cannot run 32 player HLDS easily?

How many of you have had experience running 32 player servers?

Is your experience the same as mine?

Setup:
Dual 3GHz Xeon with 2GB of RAM and Windows 2000 (All our CS servers are
either Dual 2.8's or Dual 3.0's with 2GB or RAM and Windows 2000 and
Windows HLDS)

Server Settings:
sv_maxrate 20000
sv_maxupdaterate 100
sys_ticrate 1000
Metamod, AMX Mod-X, United Admins Ping Booster (Default Settings)

We can easily run 8 * 12 player servers or 6 * 18 even on Aztec, no lag
problems no nothing. It works great so long as the network doesn't have
any problems, which is rare.

Trying to run those settings on that hardware with even just 2 * 32
player servers = worst playing experience ever (well almost) because the
CPU usage increases at a logorithmic rate for every player that joins
over the 20-22 player mark!

The only way to fix it is to halve the sv_maxrate & sv_maxupdaterate and
sys_tic back to default and no ping booster at which point we can run 4
* 32 on the one box pretty easily!

So far nobody has been able to explain why or at least I have not seen
an explanation why, and either nobody else runs 32 player servers or at
least nobody who does will reply.

So

1) What is the deal with 32 player HLDS'?

2) If this is what the current HLDS is like, whats it going to be like
for 40 player HLDS for CS:S? Im not holding out much hope, unless any of
you have some Quad Xeons out there and CS:S is multi-threaded and setup
to run on multiple CPU's!

Does Valve actually test their shit out with anything but default
settings?
Where default settings equals catering to the lowest common denominator,
which is not what you really care about when you setup a gaming service
that is meant to cater for broadband users and to attract broadband
users to your ISP!

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===References:===
  1. http://g.msn.com/8HMBENUS/2755??PS=47575

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