Good Idea

Would be nice to mirrow it for my local dsl users as most of them have a
3gig internation cap.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper .
> Sent: Wednesday, August 18, 2004 6:42 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] 2 off the topic questions (apologies)
>
> [ Converted text/html to text/plain ]
>
> I should have also added that many ISP's will gladly mirror
> the file for you for their users, since it saves them
> downloading X Gigabytes worth of the same data across
> networks repeatedly.
>
> Hello Valve are you listening?
> ----Original Message Follows----
> From: "Whisper ." <[EMAIL PROTECTED]>
> Reply-To: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] 2 off the topic questions (apologies)
> Date: Wed, 18 Aug 2004 16:34:49 +0000
> [ Converted text/html to text/plain ]
> Networking Maths for Dummies (Something you have to wonder
> about with Valve) Total Available Network Bandwidth for STEAM
> Content Servers: 8Gb/s Total Number of Counter-Strike Players
> > 1,000,000 (Probably a lot higher if you consider actual
> STEAM Clients) Total Size of HL2 =  A Few Gigabytes (Lets say
> 2GB's compressed just to be charitable, actually lets make it
> 1 Gigabyte to simplfy the maths) Lets say only 25% of the
> people who want HL2 try to download it, thats approximately
> 250,000 people ( I know that every man and his dog is waiting
> for HL2 from all the games on our service who would not touch
> Counter-Strike with a 10 foot pole, so any number I come up
> with is going to be worse!) To keep things simple 8Gbps =
> 1,000,000,000 Bytes Per Seccond 250,000 people trying to
> download through 1,000,000,000 Bytes Per Seccond total
> bandwidth = 4000 bytes per second per client or more or less
> 4KB/s (Yay) Time to take to download 1GigaByte at 4KiloBytes
> per Second = ??
> 4KB/s will get you 240KB a minute so lets be charitable and
> say you are going to get 15MB per hour Thats means 360MB a
> day or just under 3 days to download 1 Gigabyte through STEAM
> content servers, and thats downloading 24 hours a day for the
> full amount of time.
> If they double the available bandwith then they halve the
> time for 250,000 users, but I'm making the assumption that
> its only going to be 250,000 users, who here thinks its only
> going to be 250,000 people trying to download HL2???
> Who here thinks HL2 is only going to be 1 Gigabyte in Size?
> Who here thinks only 250,000 people will be wanting access to
> Half-Life 2?
> Can any of you see any of the problems I foreseen being
> resolved even if Valve double or triple or quaddruple their
> STEAM Content Servers Bandwidth??
> Hell, Valve can barely keep up with with those people who
> have Condition Zero and ATI vouchers without their network
> falling into a heap!
> I predict another disaster
> I know how they can alleviate the problem though, but I do
> not know how big a deal it is, but Valve definitely did not
> have a problem preloading Condition Zero on my computer and
> its updates without my consent, I cannot even turn off the
> fact that its going to do this, which shits me to no end.
> But in any case the way to help solve the bandwidth
> limitation problem would be to release the HL2 gcf file(s) to
> all the major file distributor sites and let people download
> it through there and pick up any pieces through the STEAM
> Content Servers, thats how it should be done until Valve have
> access to a STEAM Content Network with at least 100Gbps worth
> of Bandwith which even then probably wouln't be enough, but
> at least it would not be a total disaster!
> >I couldn't get in at all last night. If you think this is a circus,
> >wait until HL2 comes out - it will be a friggin' zoo for
> weeks unless
> >they actually do something different to ensure they have the
> bandwidth.
> >I hate to be negative, but Valve has not yet been able to handle a
> >major roll out without serious bandwidth problems. Bandwidth costs
> >money - a lot of money - and Valve may be content to have us
> just wait
> >our turn. They probably think we want it badly enough to put up with
> >crap it takes to get updates during peak bandwidth periods.
> >
> >
> You do realize that they increased their bandwith to 8Gb/s
> for the CS:S pre-load and only used one half of that. When
> Hl2 release approaches the plan is to increase it another 4Gb/s.
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