Good Idea Would be nice to mirrow it for my local dsl users as most of them have a 3gig internation cap.
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper . > Sent: Wednesday, August 18, 2004 6:42 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] 2 off the topic questions (apologies) > > [ Converted text/html to text/plain ] > > I should have also added that many ISP's will gladly mirror > the file for you for their users, since it saves them > downloading X Gigabytes worth of the same data across > networks repeatedly. > > Hello Valve are you listening? > ----Original Message Follows---- > From: "Whisper ." <[EMAIL PROTECTED]> > Reply-To: [EMAIL PROTECTED] > To: [EMAIL PROTECTED] > Subject: Re: [hlds] 2 off the topic questions (apologies) > Date: Wed, 18 Aug 2004 16:34:49 +0000 > [ Converted text/html to text/plain ] > Networking Maths for Dummies (Something you have to wonder > about with Valve) Total Available Network Bandwidth for STEAM > Content Servers: 8Gb/s Total Number of Counter-Strike Players > > 1,000,000 (Probably a lot higher if you consider actual > STEAM Clients) Total Size of HL2 = A Few Gigabytes (Lets say > 2GB's compressed just to be charitable, actually lets make it > 1 Gigabyte to simplfy the maths) Lets say only 25% of the > people who want HL2 try to download it, thats approximately > 250,000 people ( I know that every man and his dog is waiting > for HL2 from all the games on our service who would not touch > Counter-Strike with a 10 foot pole, so any number I come up > with is going to be worse!) To keep things simple 8Gbps = > 1,000,000,000 Bytes Per Seccond 250,000 people trying to > download through 1,000,000,000 Bytes Per Seccond total > bandwidth = 4000 bytes per second per client or more or less > 4KB/s (Yay) Time to take to download 1GigaByte at 4KiloBytes > per Second = ?? > 4KB/s will get you 240KB a minute so lets be charitable and > say you are going to get 15MB per hour Thats means 360MB a > day or just under 3 days to download 1 Gigabyte through STEAM > content servers, and thats downloading 24 hours a day for the > full amount of time. > If they double the available bandwith then they halve the > time for 250,000 users, but I'm making the assumption that > its only going to be 250,000 users, who here thinks its only > going to be 250,000 people trying to download HL2??? > Who here thinks HL2 is only going to be 1 Gigabyte in Size? > Who here thinks only 250,000 people will be wanting access to > Half-Life 2? > Can any of you see any of the problems I foreseen being > resolved even if Valve double or triple or quaddruple their > STEAM Content Servers Bandwidth?? > Hell, Valve can barely keep up with with those people who > have Condition Zero and ATI vouchers without their network > falling into a heap! > I predict another disaster > I know how they can alleviate the problem though, but I do > not know how big a deal it is, but Valve definitely did not > have a problem preloading Condition Zero on my computer and > its updates without my consent, I cannot even turn off the > fact that its going to do this, which shits me to no end. > But in any case the way to help solve the bandwidth > limitation problem would be to release the HL2 gcf file(s) to > all the major file distributor sites and let people download > it through there and pick up any pieces through the STEAM > Content Servers, thats how it should be done until Valve have > access to a STEAM Content Network with at least 100Gbps worth > of Bandwith which even then probably wouln't be enough, but > at least it would not be a total disaster! > >I couldn't get in at all last night. If you think this is a circus, > >wait until HL2 comes out - it will be a friggin' zoo for > weeks unless > >they actually do something different to ensure they have the > bandwidth. > >I hate to be negative, but Valve has not yet been able to handle a > >major roll out without serious bandwidth problems. Bandwidth costs > >money - a lot of money - and Valve may be content to have us > just wait > >our turn. They probably think we want it badly enough to put up with > >crap it takes to get updates during peak bandwidth periods. > > > > > You do realize that they increased their bandwith to 8Gb/s > for the CS:S pre-load and only used one half of that. When > Hl2 release approaches the plan is to increase it another 4Gb/s. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -------------------------------------------------------------- > ---------------- > Feeling spent? Apply here for emergency plastic surgery. > Virgincreditcard.com.au [1] > ===References:=== > 1. http://g.msn.com/8HMAENAU/2737??PS=47575 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > -------------------------------------------------------------- > ---------------- > Searching for that dream home? Click here [1] for all your > property needs. > > ===References:=== > 1. http://g.msn.com/8HMAENAU/2752??PS=47575 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > MWEB: S.A.'s trusted Internet Service Provider. Just Like That. To join, go to: http://join.mweb.co.za or call 0860032000. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

