As long as people keep there torrents open, the potential is huge, and grows
with each download.
----- Original Message -----
From: "p3ng0" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, August 18, 2004 3:10 PM
Subject: Re: [hlds] 2 off the topic questions (apologies)


> I don't know what you guys would think about this but this is a really
good
> time to think about bittorrent as an option. It's perfect for distributing
> large files to a large audience. If many people chose to use BT, then
people
> would have no problem at downloading hl2 at 300KB/s and up, plus, this
would
> reduce valve's need for bandwidth more than half.
>
>
> ----- Original Message -----
> From: "Whisper ." <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, August 18, 2004 12:41 PM
> Subject: Re: [hlds] 2 off the topic questions (apologies)
>
>
> >[ Converted text/html to text/plain ]
> >
> > I should have also added that many ISP's will gladly mirror the file for
> > you
> > for their users, since it saves them downloading X Gigabytes worth of
the
> > same
> > data across networks repeatedly.
> >
> > Hello Valve are you listening?
> > ----Original Message Follows----
> > From: "Whisper ." <[EMAIL PROTECTED]>
> > Reply-To: [EMAIL PROTECTED]
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] 2 off the topic questions (apologies)
> > Date: Wed, 18 Aug 2004 16:34:49 +0000
> > [ Converted text/html to text/plain ]
> > Networking Maths for Dummies (Something you have to wonder about with
> > Valve)
> > Total Available Network Bandwidth for STEAM Content Servers: 8Gb/s
> > Total Number of Counter-Strike Players > 1,000,000 (Probably a lot
higher
> > if
> > you consider actual STEAM Clients)
> > Total Size of HL2 =  A Few Gigabytes (Lets say 2GB's compressed just to
be
> > charitable, actually lets make it 1 Gigabyte to simplfy the maths)
> > Lets say only 25% of the people who want HL2 try to download it, thats
> > approximately 250,000 people ( I know that every man and his dog is
> > waiting
> > for HL2 from all the games on our service who would not touch
> > Counter-Strike
> > with a 10 foot pole, so any number I come up with is going to be worse!)
> > To keep things simple 8Gbps = 1,000,000,000 Bytes Per Seccond
> > 250,000 people trying to download through 1,000,000,000 Bytes Per
Seccond
> > total bandwidth = 4000 bytes per second per client or more or less 4KB/s
> > (Yay)
> > Time to take to download 1GigaByte at 4KiloBytes per Second = ??
> > 4KB/s will get you 240KB a minute so lets be charitable and say you are
> > going
> > to get 15MB per hour
> > Thats means 360MB a day or just under 3 days to download 1 Gigabyte
> > through
> > STEAM content servers, and thats downloading 24 hours a day for the full
> > amount of time.
> > If they double the available bandwith then they halve the time for
250,000
> > users, but I'm making the assumption that its only going to be 250,000
> > users,
> > who here thinks its only going to be 250,000 people trying to download
> > HL2???
> > Who here thinks HL2 is only going to be 1 Gigabyte in Size?
> > Who here thinks only 250,000 people will be wanting access to Half-Life
2?
> > Can any of you see any of the problems I foreseen being resolved even if
> > Valve
> > double or triple or quaddruple their STEAM Content Servers Bandwidth??
> > Hell, Valve can barely keep up with with those people who have Condition
> > Zero
> > and ATI vouchers without their network falling into a heap!
> > I predict another disaster
> > I know how they can alleviate the problem though, but I do not know how
> > big a
> > deal it is, but Valve definitely did not have a problem preloading
> > Condition
> > Zero on my computer and its updates without my consent, I cannot even
turn
> > off
> > the fact that its going to do this, which shits me to no end.
> > But in any case the way to help solve the bandwidth limitation problem
> > would
> > be to release the HL2 gcf file(s) to all the major file distributor
sites
> > and
> > let people download it through there and pick up any pieces through the
> > STEAM
> > Content Servers, thats how it should be done until Valve have access to
a
> > STEAM Content Network with at least 100Gbps worth of Bandwith which even
> > then
> > probably wouln't be enough, but at least it would not be a total
disaster!
> >>I couldn't get in at all last night. If you think this is a circus,
> >>wait
> >>until HL2 comes
> >>out - it will be a friggin' zoo for weeks unless they actually do
> >>something
> >>different to ensure they have the bandwidth. I hate to be negative,
> >>but
> >>Valve has not yet been able to handle a major roll out without
> >>serious
> >>bandwidth problems. Bandwidth costs money - a lot of money - and
> >>Valve may
> >>be content to have us just wait our turn. They probably think we
> >>want it
> >>badly enough to put up with crap it takes to get updates during peak
> >>bandwidth periods.
> >>
> >>
> > You do realize that they increased their bandwith to 8Gb/s for the CS:S
> > pre-load and only used one half of that. When Hl2 release approaches the
> > plan is to increase it another 4Gb/s.
> > _______________________________________________
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> > please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> --------------------------------------------------------------------------
----
> > Feeling spent? Apply here for emergency plastic surgery.
> > Virgincreditcard.com.au [1]
> > ===References:===
> >   1. http://g.msn.com/8HMAENAU/2737??PS=47575
> > _______________________________________________
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> > please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> --------------------------------------------------------------------------
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> > Searching for that dream home? Click here [1] for all your property
needs.
> >
> > ===References:===
> >  1. http://g.msn.com/8HMAENAU/2752??PS=47575
> >
> >
> >
> >
>
>
> _______________________________________________
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please visit:
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