As long as people keep there torrents open, the potential is huge, and grows with each download. ----- Original Message ----- From: "p3ng0" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, August 18, 2004 3:10 PM Subject: Re: [hlds] 2 off the topic questions (apologies)
> I don't know what you guys would think about this but this is a really good > time to think about bittorrent as an option. It's perfect for distributing > large files to a large audience. If many people chose to use BT, then people > would have no problem at downloading hl2 at 300KB/s and up, plus, this would > reduce valve's need for bandwidth more than half. > > > ----- Original Message ----- > From: "Whisper ." <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, August 18, 2004 12:41 PM > Subject: Re: [hlds] 2 off the topic questions (apologies) > > > >[ Converted text/html to text/plain ] > > > > I should have also added that many ISP's will gladly mirror the file for > > you > > for their users, since it saves them downloading X Gigabytes worth of the > > same > > data across networks repeatedly. > > > > Hello Valve are you listening? > > ----Original Message Follows---- > > From: "Whisper ." <[EMAIL PROTECTED]> > > Reply-To: [EMAIL PROTECTED] > > To: [EMAIL PROTECTED] > > Subject: Re: [hlds] 2 off the topic questions (apologies) > > Date: Wed, 18 Aug 2004 16:34:49 +0000 > > [ Converted text/html to text/plain ] > > Networking Maths for Dummies (Something you have to wonder about with > > Valve) > > Total Available Network Bandwidth for STEAM Content Servers: 8Gb/s > > Total Number of Counter-Strike Players > 1,000,000 (Probably a lot higher > > if > > you consider actual STEAM Clients) > > Total Size of HL2 = A Few Gigabytes (Lets say 2GB's compressed just to be > > charitable, actually lets make it 1 Gigabyte to simplfy the maths) > > Lets say only 25% of the people who want HL2 try to download it, thats > > approximately 250,000 people ( I know that every man and his dog is > > waiting > > for HL2 from all the games on our service who would not touch > > Counter-Strike > > with a 10 foot pole, so any number I come up with is going to be worse!) > > To keep things simple 8Gbps = 1,000,000,000 Bytes Per Seccond > > 250,000 people trying to download through 1,000,000,000 Bytes Per Seccond > > total bandwidth = 4000 bytes per second per client or more or less 4KB/s > > (Yay) > > Time to take to download 1GigaByte at 4KiloBytes per Second = ?? > > 4KB/s will get you 240KB a minute so lets be charitable and say you are > > going > > to get 15MB per hour > > Thats means 360MB a day or just under 3 days to download 1 Gigabyte > > through > > STEAM content servers, and thats downloading 24 hours a day for the full > > amount of time. > > If they double the available bandwith then they halve the time for 250,000 > > users, but I'm making the assumption that its only going to be 250,000 > > users, > > who here thinks its only going to be 250,000 people trying to download > > HL2??? > > Who here thinks HL2 is only going to be 1 Gigabyte in Size? > > Who here thinks only 250,000 people will be wanting access to Half-Life 2? > > Can any of you see any of the problems I foreseen being resolved even if > > Valve > > double or triple or quaddruple their STEAM Content Servers Bandwidth?? > > Hell, Valve can barely keep up with with those people who have Condition > > Zero > > and ATI vouchers without their network falling into a heap! > > I predict another disaster > > I know how they can alleviate the problem though, but I do not know how > > big a > > deal it is, but Valve definitely did not have a problem preloading > > Condition > > Zero on my computer and its updates without my consent, I cannot even turn > > off > > the fact that its going to do this, which shits me to no end. > > But in any case the way to help solve the bandwidth limitation problem > > would > > be to release the HL2 gcf file(s) to all the major file distributor sites > > and > > let people download it through there and pick up any pieces through the > > STEAM > > Content Servers, thats how it should be done until Valve have access to a > > STEAM Content Network with at least 100Gbps worth of Bandwith which even > > then > > probably wouln't be enough, but at least it would not be a total disaster! > >>I couldn't get in at all last night. If you think this is a circus, > >>wait > >>until HL2 comes > >>out - it will be a friggin' zoo for weeks unless they actually do > >>something > >>different to ensure they have the bandwidth. I hate to be negative, > >>but > >>Valve has not yet been able to handle a major roll out without > >>serious > >>bandwidth problems. Bandwidth costs money - a lot of money - and > >>Valve may > >>be content to have us just wait our turn. They probably think we > >>want it > >>badly enough to put up with crap it takes to get updates during peak > >>bandwidth periods. > >> > >> > > You do realize that they increased their bandwith to 8Gb/s for the CS:S > > pre-load and only used one half of that. When Hl2 release approaches the > > plan is to increase it another 4Gb/s. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > -------------------------------------------------------------------------- ---- > > Feeling spent? Apply here for emergency plastic surgery. > > Virgincreditcard.com.au [1] > > ===References:=== > > 1. http://g.msn.com/8HMAENAU/2737??PS=47575 > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > -------------------------------------------------------------------------- ---- > > Searching for that dream home? Click here [1] for all your property needs. > > > > ===References:=== > > 1. http://g.msn.com/8HMAENAU/2752??PS=47575 > > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

