That's not entirely true...  Though, you are correct in that finding these
IP's is tougher since the list STARTS it's order at .001 of the last
octet.... and .255 simply is the last one queried.

We drive w00t from the master servers -- Here is a case example of a .240 on
the last octet showing up just fine.

http://www.w00t.net/default.asp?s=Server&sString=%23drop+montreal%2Fqc+public+server&Search=W00T%21+Server+Search


-






Shane Robinett
http://WWW.PHXX.NET
http://www.Simple-Share.com - Share Something. Anything.
http://www.w00t.net - Server Player Game Map Sex Search
http://xxx.phxx.net - semi.. cute.. people...


----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, August 20, 2004 2:57 PM
Subject: [hlds] server ip's ending in x.x.x.100 or greater not showing up in
the MSL


> Saw this thread on the steampowered.com forums -
>
http://www.steampowered.com/forums/showthread.php?s=93b8622dd20adaf0e2a7fd32ab563084&postid=983762#post983762
>
> Figured it'd be worth looking into and to see if anybody else is
experiencing
> the same problem. Apparently any server that has an IP address with the
last
> octet ending with 100 or greater, will not show up on the master server
list.
> Dunno if Valve is aware of this or can verify it or not. So here's the
post.
> Hope to get some feedback on this from the powers that be soon, since this
> seems to be affecting a lot of people, myself included ;)
>
> - K2
> http://www.hardfought.org
>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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