Right lets see if we cant get some info out of this. On both ur machines get a copy of ethereal installed. Just before you hit refresh all in steam start a capture. once the refresh is complete stop the capture. Save both captures to disk zip em and email me and I'll have a look see if I can see what's going on. Another test to try is to grab winmtr and run a trace through to the steam master see if you are seeing any packet loss. I've got a feeling its something to do with either fragmentation, MTU or possibly dodgy firewall code.
Lets work together to find out what's wrong so valve can fix it.
Steve / K ----- Original Message ----- From: "Peter Aldrich" <[EMAIL PROTECTED]>
OK so here is a scenario. I have multiple locations where I play from. My office where my server is located on a dedicated line (3xT1). Refresh of the master list give me Thousands of server approx 9000+ I teach at a local academy (Cisco Stuff) refresh there gives me 823 servers (also T1). I am going to check at my home (DSL) also to see what I get but that is a major difference... Am I wrong. And, yes I was patient and waited for a complete refresh :) Just stopped after 823... So... Is there a prob? You got me...but... 2+2=
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