Time: 19:38 GMT
Region: World
Mod: cstrike
Steam Speed: LAN/T1 >1Mib
ISP: 5 mbits down 1mbits up
Servers: 4444


On Tue, 14 Sep 2004 16:15:27 -0400, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> Noticing something here... because this is an issue on Valve's end (and yes,
> it is a problem, things are not what they once used to be, there may have been
> issues in the past with the MSL, but they are worse now) shouldnt Valve be
> addressing the issue, or 'potential' issue? It's great that some of you wish
> to do the leg work on this, but it seems to me that Valve should be, and that
> they should be in discussion with us about it. Havent heard a peep from them
> regarding the MSL... have any of you?
>
> - K2
> http://www.hardfought.org
>
>
>
>
> "Deadman Standing" <[EMAIL PROTECTED]> wrote:
>
> > Not to nit pick, but transmitted on a network is no more (or less)
> > public than a phone conversation. Network sniffs would show email
> > conversations, ftp, telnet, smtp, and snmp passwords. It is not the
> > expectations of any uses of that network their information will be
> > published. Just as not expects transcripts of a phone conversation to be
> > published.
> >
> > May I suggest instead when testing the server browser people note the
> > following:
> >
> > - Time of day (in GMT)
> > - Region they are querying (East USA, WORLD, etc)
> > - Mod they are querying for (cstrike etc)
> > - The internet connection speed steam is set to (ex: DSL >256k)
> > - The upstream and downstream of their internet connection (ex: 3mbits
> > down 386kbits up).
> > - Number of servers found.
> >
> > These should be all the variable need to isolate the problem.
> >
> > I just did one for the following:
> > Time: 19:31 GMT
> > Region: East USA
> > Mod: cstrike
> > Steam Speed: DSL >256k
> > ISP: 3mbits down 386kbits up
> > Servers: 227
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
> > Sent: Tuesday, September 14, 2004 12:07 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] ServerList Destroyed
> >
> > Strange policies u have there publicly accessible information
> > captured in a packet dump should not have any issues.
> >
> >
> >
> >
> > _______________________________________________
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> please
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> >
>
>
>
>
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