They obviously hadn't thought it would come to this - and I don't blame
them.

They should probably go back to the old auth style, which (from what I
understand) was something to do with sending an encrypted copy of your
key to the server then it forwarded it on to the valve master server
which in turn returned a wonid if it was valid?  I dunno, something
weird, but it sort-of worked.

Meh, I'd have to sit down and think about a really good solution, but
there wouldn't be much point as chances are, someone over at VALVe is
trying to figure one out right now :/

 -  Bruce "Bahamut" Andrews


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NeoMatrix99
Sent: Thursday, 30 September 2004 1:06 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] VAC... and Steam keygens

Upon creation of a steam account your given a steamid, it has nothing to
do with a cd key. I found this out back when steam first launched
outside of beta when I made an account for a server. In the steam log
file I found a steamid which had been given to me without me having to
input any cd key. So basically with each valid email they get a new
account or it used to be valid anyway. Do they still require
authentication? And then using the blob file from their valid account
they login and play games with any id for free. Now to fix this I would
think valve should require a cdkey check on launch of the game to ensure
that the account that is starting the game has previously inputed a
valid cd key for that game or the original game aka Half-Life. Because
obviously some form of cd key check is either not in place or not
working.


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