My is 0 b....
All one-week bans have been expired and my ban list is empty now...

From: "Bruce \"Bahamut\" Andrews" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
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Subject: Re: [hlds] Number of allowed bans too small?
Date: Thu, 21 Oct 2004 11:57:51 +1000
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FILETIME=[5D095D60:01C4B709]

I'm not actually quite sure, I'm working as a volunteer "gameop" under
some administrators that actually do the physical stuff, though I try to
find solutions to problems and know how most of the server stuff works
anyway, but yeah, I'm not sure what size it is, and if I did know I
probably couldn't tell you anyway (signed a NDA.  joy).

Doesn't matter though, the system dynamically generates the file, making
it generate heaps of files would be a pain - especially when VALVe are
working on a fix for it.  Hopefully sometime soon it'll work again,
until then we just will have to live without a banning system I guess
(larger GSP issues, not enough time in the day to program extra stuff
and do maintenance on heaps of servers :/).

- Bruce "Bahamut" Andrews



David Fencik wrote:

What is the filesize of your banned.cfg?

Dave

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Wednesday, October 20, 2004 3:08 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Number of allowed bans too small?

So, any word on what exactly causes:
17:05:57 exec banned.cfg
17:05:57 Cbuf_AddText: buffer overflow
when all the bans are stored in banned.cfg exceed ~600?

I haven't texted the numbers exactly, but it still sucks that it
prevents porting bans over from HL1 :/

- Bruce "Bahamut" Andrews



David Fencik wrote:



If the list were sorted and a binary search was performed, the amount


of


time in connecting a client that is used in validating a ban would
increase by an order of log(N)...which is not bad at all.

In other words, you are incorrect in saying that "the connect time


rises


a little millisec for every ban."  The more bans there are, the less of
a difference each additional ban makes.

The time to exec the banned.cfg file, however, will increase in the
manner you described.

Dave

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sebastian
nielsen
Sent: Monday, October 18, 2004 2:30 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Number of allowed bans too small?

Install AMX-mod. Its better..... why not then take "SLAY TARGET PLAYER"
when
you notice that him cheats.... Slay dosent take data after player is
respawned. It only takes data from he is slayed until he is
respawned.Slay
does a 100 HP damage to that player. A very effective function , it
works on
most Invicible hacks too.... I think the hacks is bad coded or
anything....
Cheaters leave when they always get killed by SLAY. It works for me.

You must be nice to the server. Loading a 5 MB big banfile is not good
for
any server's performace. The connect time rises a little millisec for
every
ban. Then the server must search 5 MB of data. It much. Its 5.000.000
characters * with 8 is 40.000.000 BITS , also 1:s and 0:s.
THis is much of searcing for EVERY PLAYER THAT CONNECT! If you manange
to
bigger up the buffer , every users will TIMEOUT because a banlist that
is
getting TOOOO large. You know the client waits max N seconds for a
accept of
connection. If searching the banlist and initalizing the socket takes
MORE
time than N seconds , it will refuse connection and client will drop.

My tip is , SPARE on bans..... use other functions like BURY (adminmod)
,
SLAY (AMXMODX).

And lets take a good example to get rid of a cheater.

player: !^abc^! cheats!!!
player(2): Yes!
Bomberman: Ban him! He is using wallhack!
admin: I can see what i can do....
<CONSOLE DOWN>




admin_execclient !^abc^! "connect <A SERVER IP>" [ENTER]





<CONSOLE UP>
!^abc^! left the game.


Yeah , its called REDIRECT and is a very good function to get rid of a cheater.... Seach up a cheater-only server and note its IP and then HAPPY REDIRECTING....

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