Whisper wrote:

HA HA HO HO HE HE
VERY FUNNY
IT TIS TO LAUGH

On Fri, 5 Nov 2004 13:57:38 +1100, DarK <[EMAIL PROTECTED]> wrote:


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Would someone be able to link me to some documentation of what specs are needed to run 
a CS:S dedicated server on Windows 2000 server? (cpu, ram, etc)

Or just tell me what you think would be best for a:
8 player server
16 player server
20 player server
32 player server
etc...

Thanks in advnace, DarK

I think all that time playing CS has started to get to your brain Whisper...

Quick google gets this:

*author:* axed
13-08-04 23:06

*Server Requirements for Source Engine*
Gabe was recently questioned by www.hl2world.com
<http://www.hl2world.com/> regarding requirements for running a Source
Engine based game server. You may be in for a small surprise:

   *quote:*
   ------------------------------------------------------------------------
   HL2World:Can you give me some specs on recommended minimum
   requirements for a dedicated server [running Source engine based games]?

   Gabe Newell:They are basically the same. There's more information
   going across the wire but the protocol is more efficient so it ends
   up being a wash(about 2.4 Kbps per client if I remember correctly).
   CPU load is actually down quite a bit, but most servers weren't CPU
   bound anyhow. These numbers are for CS: Source in comparison to CS:
   GoldSrc.
   ------------------------------------------------------------------------


-note: "CS: GoldSrc" is CS based on HL1 egine.

Nothing but good news for server admins interested in the source engine,
or those thinking of starting up a server with those extra parts laying
around after they upgrade their computer to play HL2. The article, with
some comments here <http://www.hl2world.com/article249.html>.
............................................................................................................

So yeah, apart from their spelling errors, that might give you an idea =)

--

- Bruce "Bahamut" Andrews


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