Never Understood why the server doesn't prevent this happening at all.

On Fri, 26 Nov 2004 03:53:11 -0500, James Nine <[EMAIL PROTECTED]> wrote:
> Well valve claims that they will be able to stop hacks fuctioning for any
> amount of time over a few hours.  This is because they will change to code
> dynamically. For the speedhacks, speedhacks operate on the principle that
> the hack makes the computer/game think that more time has passed by than has
> actually passed by.  This is easily fixed by having the game use something
> for timing that a program/a hacker can't modify.
>
>
>
> ----- Original Message -----
> From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, November 26, 2004 1:32 AM
> Subject: Re: [hlds] hacks
>
> > Wouldn't be too concerned yet, they aren't widespread, and there's no
> > VAC for Source yet so they haven't learnt how to bypass anything =)
> >
> > - Bruce "Bahamut" Andrews
> >
> >
> >
> > J Marcus wrote:
> >
> >>Well I saw the first hacks in use today...speed hack..wallhack...guys were
> >>flying all over the map...very depressing..what is valve doing about this?
> >>
> >>Will Cheating Death be available for source?
> >>
> >>Boy that didn't take...
> >>
> >>Admins add the following steam ids to you banned file...
> >>
> >>Steam_0:0:5001808
> >>Steam_0:1:1744920
> >>
> >>jefe
> >>
> >>---
> >>Outgoing mail is certified Virus Free.
> >>Checked by AVG anti-virus system (http://www.grisoft.com).
> >>Version: 6.0.799 / Virus Database: 543 - Release Date: 11/19/2004
> >>
> >>
> >>
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> >>
> >>
> >
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