mm, what about this (warning: long):

////////////////////////////////////////////////////
//Counter-Strike: Source Server Configuration File//
////////////////////////////////////////////////////


/////////////// //Major Cvars// ///////////////

hostname "Counter-Strike:Source Server"
//name of server

hostport "27055"
//Host game server port

mapcyclefile "mapcycle.txt"
//file to get may cycle from

servercfgfile "server.cfg"
//file to get server configuration from

maxplayers "16"
//Change the maximum number of players allowed on this server.

map de_dust
//Map to load on startup (must load a map)

sv_password ""
//Server password for entry into multiplayer games

rcon_password ""
//remote console password.

sv_hltv "0"
//Enables HLTV on this server. (note: turns server into a HLTV server,
not to be confused with old allowproxies)

sv_logbans "0"
//Log bans?

sv_pausable "0"
//Is the server pausable.

sv_region "0"
//The region of the world to report this server in.





//////////////
//NETWORKING//
//////////////

sv_lan "0"
//Server is a lan server ( no heartbeat, no authentication, no non-class
C addresses, 9999.0 rate, etc.

sv_allowdownload "1"
//Allow clients to download files

sv_allowupload "1"
//Allow clients to upload customizations files

sv_maxrate "0"
//Max bandwidth rate allowed on server, 0 == unlimited

sv_maxupdaterate "60"
//Maximum updates per second that the server will allow

sv_minrate "0"
//Min bandwidth rate allowed on server, 0 == unlimited

sv_minupdaterate "10"
//Minimum updates per second that the server will allow

sv_timeout "65"
//After this many seconds without a message from a client, the client is
dropped



///////////
//Logging//
///////////

log "1"
//Enables standard log file <0|1>.

log_addaddress <ip:port>
//Set address and port for remote host <ip:port>.

log_level "15"
//Specifies a logging level 0..15 <n>.

mp_logfile
//specifies logfile name?

log_udp "0"
//Send log packets to hosts in address list <0|1>.



///////////////////////
//VOICE COMMUNICATION//
///////////////////////

sv_voicecodec
//Specifies which voice codec DLL to use in a game. Set to the name of
the DLL without the extension.

sv_voiceenable "1"
//Enable voice communications on this server?

sv_alltalk "0"
//Players can hear all other players, no team restrictions



//////////////
//SPECTATORS//
//////////////

sv_specnoclip "1"
//Allow spectators to "go through" walls?



//////////////////////////////////
//COUNTER-STRIKE:SOURCE SPECIFIC//
//////////////////////////////////

mp_autokick "1"
//Kick idle/team-killing players

mp_autoteambalance "1"
//Automatically maintain even teams

mp_limitteams "2"
//Max # of players 1 team can have over another

mp_buytime "1"
//How many minutes after round start players can buy items for.

mp_fadetoblack "0"
//fade a player's screen to black when he dies

mp_c4timer "45"
//how long from when the C4 is armed until it blows

mp_flashlight "1"
//Enables Flashlight

mp_forcecamera "0"
//Restricts spectator modes for dead players

mp_freezetime "6"
//how many seconds to keep players frozen when the round starts

mp_friendlyfire "0"
//Enables friendlyfire (teammates take damage if you shoot them)

mp_hostagepenalty "13"
//Terrorist are kicked for killing too much hostages

mp_maxrounds "0"
//max number of rounds to play before server changes maps (0=infinite)

mp_winlimit "0"
//max number of rounds one team can win before server changes maps
(0=infinite)

mp_roundtime "3"
//How many minutes each round takes.

mp_spawnprotectiontime "5"
//Kick players who team-kill within this many seconds of a round restart.

mp_timelimit "20"
//game time per map in minutes

mp_tkpunish "0"
//Will a TK'er be punished in the next round?  {0=no,  1=yes}


- Bruce "Bahamut" Andrews



Bruce "Bahamut" Andrews wrote:

I'd -HIGHLY- recommend you don't sv_allowupload "1" if you aren't around
24/7 to ban pornography.  Plus, whenever someone with an animated spray
which happens to be 160KB in size connects, everyone gets that joyful
spike as it downloads =)

- Bruce "Bahamut" Andrews



David Fencik wrote:

I think it's time we put together a default server.cfg for cs source and
recommend that valve ship it with next steam update.  Would someone like
to help me put one together?

At the very least, it should have:

hostname "Counter-Strike Source"
rcon_password ""
sv_password ""

sv_allowdownload "1"
sv_allowupload "1"

//(please add onto me.)

Dave

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Friday, November 26, 2004 8:31 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] map download

sv_allowdownload "1"

- Bruce "Bahamut" Andrews



Drew wrote:



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I just got a source server running and I put some source maps on it and


it won't let people in the server download map. Does source not allow
that or is their a setting that I don't have correct.


--

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