Is it possible to manually upload my own spray so that the server thinks
that it's one of the default ones, thus allowing me to continue to use it.

Thanks.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Friday, November 26, 2004 9:41 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] source default server.cfg

mm, what about this (warning: long):

////////////////////////////////////////////////////
//Counter-Strike: Source Server Configuration File//
////////////////////////////////////////////////////


///////////////
//Major Cvars//
///////////////

hostname "Counter-Strike:Source Server"
//name of server

hostport "27055"
//Host game server port

mapcyclefile "mapcycle.txt"
//file to get may cycle from

servercfgfile "server.cfg"
//file to get server configuration from

maxplayers "16"
//Change the maximum number of players allowed on this server.

map de_dust
//Map to load on startup (must load a map)

sv_password ""
//Server password for entry into multiplayer games

rcon_password ""
//remote console password.

sv_hltv "0"
//Enables HLTV on this server. (note: turns server into a HLTV server,
not to be confused with old allowproxies)

sv_logbans "0"
//Log bans?

sv_pausable "0"
//Is the server pausable.

sv_region "0"
//The region of the world to report this server in.





//////////////
//NETWORKING//
//////////////

sv_lan "0"
//Server is a lan server ( no heartbeat, no authentication, no non-class
C addresses, 9999.0 rate, etc.

sv_allowdownload "1"
//Allow clients to download files

sv_allowupload "1"
//Allow clients to upload customizations files

sv_maxrate "0"
//Max bandwidth rate allowed on server, 0 == unlimited

sv_maxupdaterate "60"
//Maximum updates per second that the server will allow

sv_minrate "0"
//Min bandwidth rate allowed on server, 0 == unlimited

sv_minupdaterate "10"
//Minimum updates per second that the server will allow

sv_timeout "65"
//After this many seconds without a message from a client, the client is
dropped



///////////
//Logging//
///////////

log "1"
//Enables standard log file <0|1>.

log_addaddress <ip:port>
//Set address and port for remote host <ip:port>.

log_level "15"
//Specifies a logging level 0..15 <n>.

mp_logfile
//specifies logfile name?

log_udp "0"
//Send log packets to hosts in address list <0|1>.



///////////////////////
//VOICE COMMUNICATION//
///////////////////////

sv_voicecodec
//Specifies which voice codec DLL to use in a game. Set to the name of
the DLL without the extension.

sv_voiceenable "1"
//Enable voice communications on this server?

sv_alltalk "0"
//Players can hear all other players, no team restrictions



//////////////
//SPECTATORS//
//////////////

sv_specnoclip "1"
//Allow spectators to "go through" walls?



//////////////////////////////////
//COUNTER-STRIKE:SOURCE SPECIFIC//
//////////////////////////////////

mp_autokick "1"
//Kick idle/team-killing players

mp_autoteambalance "1"
//Automatically maintain even teams

mp_limitteams "2"
//Max # of players 1 team can have over another

mp_buytime "1"
//How many minutes after round start players can buy items for.

mp_fadetoblack "0"
//fade a player's screen to black when he dies

mp_c4timer "45"
//how long from when the C4 is armed until it blows

mp_flashlight "1"
//Enables Flashlight

mp_forcecamera "0"
//Restricts spectator modes for dead players

mp_freezetime "6"
//how many seconds to keep players frozen when the round starts

mp_friendlyfire "0"
//Enables friendlyfire (teammates take damage if you shoot them)

mp_hostagepenalty "13"
//Terrorist are kicked for killing too much hostages

mp_maxrounds "0"
//max number of rounds to play before server changes maps (0=infinite)

mp_winlimit "0"
//max number of rounds one team can win before server changes maps
(0=infinite)

mp_roundtime "3"
//How many minutes each round takes.

mp_spawnprotectiontime "5"
//Kick players who team-kill within this many seconds of a round restart.

mp_timelimit "20"
//game time per map in minutes

mp_tkpunish "0"
//Will a TK'er be punished in the next round?  {0=no,  1=yes}


- Bruce "Bahamut" Andrews



Bruce "Bahamut" Andrews wrote:

> I'd -HIGHLY- recommend you don't sv_allowupload "1" if you aren't around
> 24/7 to ban pornography.  Plus, whenever someone with an animated spray
> which happens to be 160KB in size connects, everyone gets that joyful
> spike as it downloads =)
>
> - Bruce "Bahamut" Andrews
>
>
>
> David Fencik wrote:
>
>> I think it's time we put together a default server.cfg for cs source and
>> recommend that valve ship it with next steam update.  Would someone like
>> to help me put one together?
>>
>> At the very least, it should have:
>>
>> hostname "Counter-Strike Source"
>> rcon_password ""
>> sv_password ""
>>
>> sv_allowdownload "1"
>> sv_allowupload "1"
>>
>> //(please add onto me.)
>>
>> Dave
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
>> Andrews
>> Sent: Friday, November 26, 2004 8:31 PM
>> To: [EMAIL PROTECTED]
>> Subject: Re: [hlds] map download
>>
>> sv_allowdownload "1"
>>
>> - Bruce "Bahamut" Andrews
>>
>>
>>
>> Drew wrote:
>>
>>
>>
>>> This is a multi-part message in MIME format.
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> I just got a source server running and I put some source maps on it and
>>>
>>>
>> it won't let people in the server download map. Does source not allow
>> that or is their a setting that I don't have correct.
>>
>>
>>> --
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>
>>>
>> please visit:
>>
>>
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>>
>>>
>>
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>>
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>>
>
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