I have the HL2MP running! Thank you ALfred And VAlve!....

should mp_timelimit set how long the match lasts?
What other settings would be important...
I fired up the server and it was full in 10 seconds. Krazy. Fun.
Beautiful. Gore.

I didn't see how to run it in team death match mode using the server gui
"tool".

Alfred Reynolds wrote:

We have released HL2MP and an update to Counter-Strike: Source.

To get hl2mp run hldsupdatetool with "hl2mp" as the game parameter (i.e
"hldsupdatetool.exe -command update -game hl2mp" ). The total download
size is around 300MB.

The update for Counter-Strike: Source is around a 200Mb download (this
is to make Counter-Strike: Source compatible with SRC Mods now the SDK
has been released). Most of this download size is shared with HL2MP
however.

The changes for this release are:
Half-Life 2: Deathmatch
- New multiplayer game featuring physics simulation system

Source Engine Updates
- HTTP and non-HTTP map auto downloading functionality
- Enhanced dedicated server logging capabilities
- Various tweaks and fixes



- Alfred

_______________________________________________
hlds_announce mailing list
[EMAIL PROTECTED]
http://list.valvesoftware.com/mailman/listinfo/hlds_announce

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds





_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to