CHiLLZ wrote:
> Well, this is just a guess-- but it could easily be a way that the
> server distinguishes between what files are "stock" and should not be
> downloaded (the .lst files) and what files are additional custom
> content that the
> clients are going to need to download (the .res files). Anyone able to
> confirm this?
This is a quote from Alfred's email sent on the 3rd to this list:
: For custom maps that have new resources (such as models or sounds) you
: need a file in the maps directory called <map name>.res that lists all
: the custom resources required by that map. It should contain the list
of
: files that a client will download when they get the custom map from
the
: server.
: The format of the file is:
: -----------------------------------------------
: "resources"
: {
: "blabla.txt" "file"
: "sounds/blabla2.txt" "file"
: }
: --------------------------------------------------
: Note the "file" parameter, the .res file consists of key values pairs
: and each value parameter must be "file" for map resource files.
:
: This file is needed for both in game downloading and for the http
: external downloader.
:
: - Alfred
--
ironchef
http://www.dexworld.org/
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