Just did it. Not expecting an answer, though.. On Fri, 2004-12-17 at 18:39 +1100, Bruce "Bahamut" Andrews wrote: > Rather then pointlessly venting anger on the list you could take the > time to email someone off-list at VALVe and they generally will respond > rather fast. > > - Bruce "Bahamut" Andrews > > > > Andrew R. Mitcham wrote: > > >Wow. This is the #1,000,000,000 time I've heard this from someone who > >doesn't work for VALVe in the past 2 years. Everytime anyone complains > >about VALVe not updating VAC or not closing loopholes, someone who > >doesn't work for VALVe or have ANY insight into VALVe tells everyone to > >be patient because VALVe is working on something. > > > >I don't know about the rest of you server owners, but I'm absolutely > >SICK and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, > >and now even Source. STFU!!!!! Please!!!!! We need something to > >happen... NOW and we need to hear it from VALVe people that this issue > >is now a top priority. They screwed us with the release dates for HL2, > >the December update was a laughing stock and COMPLETE failure. > > > >I am 2 seconds away from just going with BF1942 or UT2K4 or something. > >And don't tell me "Good, then uninstall and leave us all alone" because > >I have dealt with this SHIT for YEARS... literally. This may be the Dos > >Equis talking, but we need to do something (server owners) and let VALVe > >know that this CRAP is not going to stand anymore. The pile of shitty > >lies and ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE > >MAKE THE PLACE FOR PEOPLE TO PLAY THEIR GAMES. > > > >_____________________________ > >Darren J. Mason wrote: > > > >Everyone calm down a minute and think about the overall scope of things. > >Valve is known for creating at least one, if not several of the most > >awesome > >games we have ever played. Development has ALWAYS been plagued by missed > >deadlines, stolen code, and more missed deadlines. > > > >Should a new authentication scheme + anticheat measure been included > >with > >HL2 - of course! But this is Valve, and they are probably working on > >something so revolutionary they can't possibly release it in conjunction > >with the game it's made for. Even if they posted about it here, we all > >know > >any deadline hard or soft would be extended and extended. > > > >We will get something later rather than sooner, it will work for the > >most > >part, and we will be happy. It the freakin waiting that has always > >killed > >us! > > > >-----Original Message----- > >From: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der > >Zwaart > >Sent: Wednesday, December 15, 2004 1:59 PM > >To: [EMAIL PROTECTED] > >Subject: Re: [hlds] When will the "nosteam" hacks be fixed? > > > >On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> > >wrote: > > > > > >>Can somebody who is more familiar with Databases and Database security > >>please explain to me/us why it is difficult for Valve to secure their > >>STEAM_ID system? > >> > >>Doesn't Valve have complete control over the STEAM User and STEAM_ID > >> > >> > >database? > > > >Yes they do. > > > > > > > >>Doesn't Valve know which STEAM_ID's belong to which STEAM Users? > >> > >> > > > >They do know. > > > > > > > >>Don't Valve know whether a STEAM Account has been created legitimately > >>on their STEAM User database or not? > >> > >> > > > >All accounts are created legitimately. > > > > > > > >>Can't Valve verify that people in a server are using STEAM_ID's that > >>were created legitimately and belong to the STEAM User they purport to > >>be? > >> > >> > > > >They are using legitimate steam id's, that belong to legitimate steam > >accounts. > > > >The problem is that the game server and/or authentication server does > >not > >check if the user owns the game he is playing. This probably needs big > >changes in the way the clients obtain authentication data that is sent > >to > >the game server. This can be a lot of work, as changes are probably > >needed > >on clients, game servers and steam servers. Obviously these changes need > >to > >be made at the same time, as most likely this changes the communication > >protocols used, which is also a lot of work. > > > >Developing a new authentication scheme is not an easy task, but I'm sure > >they're working on it. We'll just have to wait. > > > >Maarten > > > >-- > >A: Because it fouls the order in which people normally read text. > >Q: Why is top-posting such a bad thing? > >A: Top-posting. > >Q: What is the most annoying thing on usenet and in e-mail? > > > > > > > >Andrew R. Mitcham > >Fire Gaming, LP Senior Partner > >[EMAIL PROTECTED] > > > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds
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