Just did it.
Not expecting an answer, though..

On Fri, 2004-12-17 at 18:39 +1100, Bruce "Bahamut" Andrews wrote:
> Rather then pointlessly venting anger on the list you could take the
> time to email someone off-list at VALVe and they generally will respond
> rather fast.
>
> - Bruce "Bahamut" Andrews
>
>
>
> Andrew R. Mitcham wrote:
>
> >Wow. This is the #1,000,000,000 time I've heard this from someone who
> >doesn't work for VALVe in the past 2 years. Everytime anyone complains
> >about VALVe not updating VAC or not closing loopholes, someone who
> >doesn't work for VALVe or have ANY insight into VALVe tells everyone to
> >be patient because VALVe is working on something.
> >
> >I don't know about the rest of you server owners, but I'm absolutely
> >SICK and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6,
> >and now even Source. STFU!!!!! Please!!!!! We need something to
> >happen... NOW and we need to hear it from VALVe people that this issue
> >is now a top priority. They screwed us with the release dates for HL2,
> >the December update was a laughing stock and COMPLETE failure.
> >
> >I am 2 seconds away from just going with BF1942 or UT2K4 or something.
> >And don't tell me "Good, then uninstall and leave us all alone" because
> >I have dealt with this SHIT for YEARS... literally. This may be the Dos
> >Equis talking, but we need to do something (server owners) and let VALVe
> >know that this CRAP is not going to stand anymore. The pile of shitty
> >lies and ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE
> >MAKE THE PLACE FOR PEOPLE TO PLAY THEIR GAMES.
> >
> >_____________________________
> >Darren J. Mason wrote:
> >
> >Everyone calm down a minute and think about the overall scope of things.
> >Valve is known for creating at least one, if not several of the most
> >awesome
> >games we have ever played. Development has ALWAYS been plagued by missed
> >deadlines, stolen code, and more missed deadlines.
> >
> >Should a new authentication scheme + anticheat measure been included
> >with
> >HL2 - of course! But this is Valve, and they are probably working on
> >something so revolutionary they can't possibly release it in conjunction
> >with the game it's made for. Even if they posted about it here, we all
> >know
> >any deadline hard or soft would be extended and extended.
> >
> >We will get something later rather than sooner, it will work for the
> >most
> >part, and we will be happy. It the freakin waiting that has always
> >killed
> >us!
> >
> >-----Original Message-----
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
> >Zwaart
> >Sent: Wednesday, December 15, 2004 1:59 PM
> >To: [EMAIL PROTECTED]
> >Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> >On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
> >wrote:
> >
> >
> >>Can somebody who is more familiar with Databases and Database security
> >>please explain to me/us why it is difficult for Valve to secure their
> >>STEAM_ID system?
> >>
> >>Doesn't Valve have complete control over the STEAM User and STEAM_ID
> >>
> >>
> >database?
> >
> >Yes they do.
> >
> >
> >
> >>Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
> >>
> >>
> >
> >They do know.
> >
> >
> >
> >>Don't Valve know whether a STEAM Account has been created legitimately
> >>on their STEAM User database or not?
> >>
> >>
> >
> >All accounts are created legitimately.
> >
> >
> >
> >>Can't Valve verify that people in a server are using STEAM_ID's that
> >>were created legitimately and belong to the STEAM User they purport to
> >>be?
> >>
> >>
> >
> >They are using legitimate steam id's, that belong to legitimate steam
> >accounts.
> >
> >The problem is that the game server and/or authentication server does
> >not
> >check if the user owns the game he is playing. This probably needs big
> >changes in the way the clients obtain authentication data that is sent
> >to
> >the game server. This can be a lot of work, as changes are probably
> >needed
> >on clients, game servers and steam servers. Obviously these changes need
> >to
> >be made at the same time, as most likely this changes the communication
> >protocols used, which is also a lot of work.
> >
> >Developing a new authentication scheme is not an easy task, but I'm sure
> >they're working on it. We'll just have to wait.
> >
> >Maarten
> >
> >--
> >A: Because it fouls the order in which people normally read text.
> >Q: Why is top-posting such a bad thing?
> >A: Top-posting.
> >Q: What is the most annoying thing on usenet and in e-mail?
> >
> >
> >
> >Andrew R. Mitcham
> >Fire Gaming, LP Senior Partner
> >[EMAIL PROTECTED]
> >
> >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives, 
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to